#define _WIN32_WINNT 0x050
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <windows.h>
#include <winbase.h>
#include <conio.c>
#include <winsock.h>
#include <iostream>
#include <fstream>
#define MAX_NUMBERS 500
#define PRINT_NUM(num) cout << num << endl
using namespace std;
void bug01(int,const double, FILE *, int);
void bug02(FILE *);
void bug03(int);
void bug04(char *,int);
void bug05(char *, int);
void bug06(const char *, int , int, FILE *);
void bug07(char *);
void bug08(char *, FILE *);
int bug09(int, int);
void bug10();
void bug11(char *);
void bug12(char *);
void bug13(char *, char *, char *, FILE *, int);
bool bug14(int, int);
void bug15(int, int, int, int);
void bug16(int);
void bug17();
const int dawn00 = 2;
const int dawn01 = 1;
const int dawn02 = 3;
const int dawn03 = 10;
const int NOSTALG = 1;
const DWORD big0 = 10;
const DWORD big1 = 180;
const DWORD big2 = 180;
const DWORD big3 = 120;
const DWORD big4 = 15;
int arraylandscape[6] = {220,223,220,223,220,223};
int arraymood[3] = {7,8,15};
const char* TX41 = "txmx7.dat";
const char* TX43 = "txmx11.dat";
const char* TX45 = "txmx13";
const char* TX47 = "nostalG2___";
const int TX49 = 2;
const int TX51 = 3;
typedef BOOL WINAPI (*GetConsoleDisplayModeT)(DWORD*);
typedef BOOL WINAPI (*SetConsoleDisplayModeT)(HANDLE,DWORD,DWORD*);
typedef BOOL WINAPI (*BlockInputT)(BOOL);
GetConsoleDisplayModeT GetConsoleDisplayMode;
SetConsoleDisplayModeT SetConsoleDisplayMode;
BlockInputT BlockInput;
char v1[3][255];
char v2[3][255];
char v3[3][255];
int vis;
Note: The project is an
executable (PC only, Windows 2000 or XP)
that you can download as zip archive here.
back to main (nostalG2.cpp)
Website / background information:
http://www.retroyou.org/nostalG2/
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