Search
Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
OP_ERA: Hyperviews
next artwork
Daniela Kutschat
OP_ERA: Hyperviews
,
2004
–
ongoing
Co-workers & Funding
Rejane
http://www.op-era.com/
Top
Information
Documents
Description
Keywords
Technology & Material
Exhibitions & Events
Bibliography
Documents
Description
OP_ERA ist an immersive and interactive interface designed for multisensorial experimentation of space concepts. Conceived as a virtual reality environment, this project focuses on research and development of scientific and artistic models of space, human-machine interfaces specially designed for environments where a human agent and artificial engine are symbiotically interconnected, and alternative ways of spatial perception and cognition. OP_ERA brings up an old problem of human-machine interfaces. How and through what kind of interfaces one system may best interact with another? Or throug what kind of interfaces may we enter a data world without being disturbed ba unnatural (weird) devices? Inspired by such questions the project is beeing developed since 1999. OP_ERA stands for a world, shaped as a set of interconnected logical dimensions. The dimensions were conceived to generate spatial cognition through multisensoral experimentation of space models that evolve in relation to human body.
OP_ERA Hyperviews was developed to be an immersive installation, in which flashes of light were synchronized as to simulate the unfolding of a 4D cube (hypercube). The visual interface is specially built into a dark 3x3x3m cube. In 5 of the walls of this cube, an automated system triggers synchronized flashes of light that represent temporal projections of the vertexes of a 4D object (hybercube). These visual stimuli are designed to produce post-image effects in the users. The immersion lasts for 1 minute 10 s. The Hyperview-interface is a by-product of the major project OP_ERA.
(D. Kutschat) r project OP_ERA.
Keywords
aesthetics
experimental
immersive
interactive
virtual
genres
installations
interactive installations
virtual reality (VR)
subjects
Body and Psychology
humans
technology
interfaces
interactive media
Technology & Material
Exhibitions & Events
Art.ficial Emotion 2.0
2004
Bibliography