Éphémère

© Ephémère

Charlotte

Éphémère ,
Co-workers & Funding
supported by ATR Media Integration and Communications Research Lab, Kyoto Co-Worker: Emilio López-Galiacho
Documents
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Description
Ephémère is iconography evolved through Davies' long-standing practice as a painter, and, as in Osmose, is grounded in 'nature' as metaphor: archetypal elements of root, rock, and stream etc. recur throughout. In Ephémère however, this iconographic repertoire is extended to include body organs, blood vessels and bones, suggesting a symbolic correspondence between the chthonic presences of the interior body and the subterranean earth.

While Osmose consisted of nearly a dozen realms situated around a central clearing, Ephémère is structured vertically into three levels: landscape, earth, and interior body. The body functions as the metaphoric substratum under the fecund earth and the lush bloomings and witherings of the land.

(Char Davies)
Keywords
  • aesthetics
    • acoustic
    • illusionary
    • installation-based
    • real-time
  • genres
    • installations
      • interactive installations
      • virtual reality (VR)
    • sound art
      • sound installations
  • subjects
    • Art and Science
      • dynamical systems
      • space
    • Arts and Visual Culture
      • panoramas
    • Body and Psychology
      • bodies (animal components)
      • breathing
      • emotion
      • imagination
      • movement
      • senses
    • Nature and Environment
      • landscapes (environments)
      • Nature
  • technology
    • displays
      • electronic displays
        • head-mounted display (HMD)
        • loudspeakers
    • interfaces
      • body sensors
        • breathing sensors
        • breathing-balance-interface-vest
        • motion capture
    • software
      • Softimage
Technology & Material
Hardware
PC computer (sound), sound synthesizers and processors; stereoscopic head-mounted display (HMD) with 3D localized sound; breath and balance tracking interface vest; motion-capture devices; data projector, projection screen and shadow-silhouette screen
Installation Requirements / Space
During public installations of Ephémère, immersion takes place in a private chamber adjacent to a large darkened space where visitors can witness the immersive performances as they take place in real time: both aurally, as sound is generated by the immersant’s behaviour within the work; and visually, as imagery generated from the immersant’s point-of-view is projected in real time onto a large-scale horizontal screen. Simultaneously, the shadow-silhouette of the immersant is cast through a translucent vertical screen, emphasizing the relationship between bodily presence and the immersive experience.
Software
Initial development 1997-1998: Softimage® 3|D modeling, animation and development environment and custom-written VR software; Silicon Graphics Onyx2 Infinite Reality visualization supercomputer. (Reengineered in 2002 to run graphics entirely on a PC.)
Bibliography