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sens:less
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Stenslie Stahl
sens:less
,
1996
Co-workers & Funding
Knut
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sens:less
image/jpeg
1063 × 1500
sens:less
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1100 × 735
Description
sense:less is a place for humans to experience a stranger alternate reality.
Through VR technology and a custom made body suit sense:less puts the user in a multi-sensory environment. This is a dramatic space, influenced by theatre, and the users journey through the world is an exploration of multiple personalities. People watching the installation can see the users travels as projected onto the walls of the sense:less egg, a five metre high contruction of plastic and steel.
The user stands inside the semi transparent plastic egg which is inflated by a cool air fan, and suspended by metal arms over a steel platform. Video images of the virtual world are projected onto the eggs walls and these images are seen by both the user and the spectators outside the shell. A speaker system broadcasts everything the user hears to the audience.
On entering the installation the user straps on stereoscopic viewing glasses and a light weight body suit. The custom made suit contains sixteen areas of stimuli in the form of vibrating pads. In this way the creatures in sense:less can touch the user. The intensity of the touch depends on the individual creatures personality and mood. A navigating
wand gives the user their motion in the world, while the viewing glasses give direction.
Five creatures live in the virtual world of sense:less. The creatures have human voices, alien bodies and distinct personalities. They are based on real people and personal experience, and each has a story they need to tell.
The virtual world the creatures live in is a constantly changing network structure based on realtime data derived from a World Wide Web server. In this way users on the net become points on this network, indicating net activity and the virtual presence of other human users. These human users are represented by mechanoid 'agents' who constantly roam the virtual world, changing shape and direction depending on the users behaviour in the hypertext structure of the World Wide Web server.
(source: www.stenslie.net)
Keywords
aesthetics
installation-based
narrative
real-time
genres
installations
interactive installations
virtual reality (VR)
subjects
Body and Psychology
bodies (animal components)
senses
hearing
sight
touch
technology
displays
electronic displays
loudspeakers
projectors
Technology & Material
Exhibitions & Events
Ars Electronica 1996: Memesis - The Future of Evolution
1996
Bibliography