Neuro Baby

URL: (05.08.2013).
Source: URL: (05.08.2013).

Naoko Tosa

Neuro Baby ,
  • neuro baby
    1000 × 700
  • neuro baby
    700 × 960
“Neuro Baby, one of her [Naoko Tosa's] best-known installations, uses sophisticated neural-network programming to create a computer graphic entity that responds to the emotional tones of voices. The baby responds appropriately with crying or cooing depending on the way the viewer addresses it” (Stephen Wilson, Information Arts. Intersections of Art, Science, and Technology, Cambridge/Mass.: MIT Press 2002, p. 795).

“It doesn't matter what words you use, but rather your tone of voice. So, coochie, coochie, coo, if delivered like a drill sergeant, will make Neuro-Baby scream. Usually, communication with computers is logical, says Tosa. I'm trying to make it more emotional” (Tim Larimer, URL:,8599,2054399,00.html, 05.08.2013).

“I created a new creature or a piece of work that can live and meaningfully communicate with modern, urban people like ourselves, people who are overwhelmed, if not tortured, by the relentless flow of information, and whose peace of mind can only be found in momentary human pleasures” (Naoko Tosa, URL:, 04.08.2013).
  • genres
    • installations
      • interactive installations
  • subjects
    • Body and Psychology
      • bodies (animal components)
      • emotion
      • expression
    • Technology and Innovation
      • artificial life
  • technology
    • displays
      • electronic displays
        • computer monitors
    • interfaces
      • soundgenerating devices
        • voice analysis
Technology & Material
FM TOWNS for voice analysis and voice generation; Silicon Graphics IRIS 4D for image synthesis