Search
Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
E-Sparks
previous artwork
next artwork
Annunziato, Pierucci, Gemma de Julio
E-Sparks
,
2001
–
2005
Co-workers & Funding
Co-Worker: Sue Hawksley
Top
Information
Documents
Description
Keywords
Technology & Material
Exhibitions & Events
Bibliography
Documents
E-Sparks
image/jpeg
1210 × 704
E-Sparks
image/jpeg
977 × 748
E-Sparks
image/jpeg
300 × 260
E-Sparks
image/jpeg
300 × 223
E-Sparks
image/jpeg
352 × 288
Description
The goal of this project is an audio-visual interactive installation to explore the creative content and suggestions that the artificial life (alife) environments have in their potentialities. The suggestion the Plancton Art Studio wants to communicate is the evocation of an artificial society able to self-develop in the time and interact with the humans.
The basic idea is to combine two different channels of interaction: biochemical and symbolic. The biochemical interaction is based on the idea that humans emit substances in the digital environment when they move in an interaction area. Depending by the type of substance, the digital creatures are attracted or not by the person. In the interactive installation, the image of the artificial world is projected on a 2D screen. The area for the human interaction consists in the area in front of the screen. To interact, a person has to enter in this area in order to produce modification in the artificial world. The interaction area is observed by video-cameras acquired in the computer. A tracking program detects people presence in terms of change detection in the image. This information is mapped as substances emitted by the real people in the digital dimension of the environment.
The second step is to teach the creatures to hear the voice of the visitors (through microphones). They are able to identify and progressively learn words from the humans.
(source: www.plancton.com)
Keywords
aesthetics
immersive
interactive
genres
bioart
installations
interactive installations
subjects
Technology and Innovation
artificial life
Technology & Material
Exhibitions & Events
Bibliography