On the North Pole Looking East

Dan Sandin

On the North Pole Looking East ,
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  • Dan Sandin, On the North Pole Looking East, 1990
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A frame from the stereo animation A Volume of 2- Dimensional Julia Sets.
This animation (like most computer animations) took up to 30 minutes per frame to render, 54,000 times slower than real time. In the early 1980s (with the exception of space roaches in video games), computer graphics stopped moving in real time. Frame buffers gave us photographic realism, but computers could not move enough bits fast enough to animate in real time.
  • aesthetics
    • animated
    • visual
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    • Arts and Visual Culture
      • animations
    • Technology and Innovation
      • innovation
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