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SMDK - Simulationspace of Mobile Datasounds
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Knowbotic Research
SMDK - Simulationspace of Mobile Datasounds
,
1993
–
ongoing
Co-workers & Funding
Top
Information
Documents
Description
Keywords
Technology & Material
Exhibitions & Events
Bibliography
Documents
Knowbotic Research, SMDK - Simulationsraum mobiler Datenklänge, 1993
image/jpeg
425 × 358
Description
SMDK is a cross-disciplinary project by Knowbotic Research that results from an exchange of working techniques between media artists, computer musicians and computer scientists. The interactive environment SMDK consists of a data base containing sounds which are contributed in the Internet from all over the world. Based on their characteristics, the sounds become mobile elements (agents) and form a self-organizing system by means of simple artificial life rules comparable to a simple cultural community. A visitor who is equipped with a tracking sensor can interactively explore the system in a phyiscal walk-in room and will trigger sounds and influence the organization of the sound elements by manipulating their duration, volume and direction, which in turn depends on the speed and type of his movements. Through a small monitor attached to his head, the visitor is provided with textual information which helps him to navigate inside the virtual sound space. A computer graphical visualization of the permanently changing system, the actions of the visitor and their bearing on the system can be observed by an audience on a large screen in a separate room.
Keywords
aesthetics
acoustic
immersive
navigable
real-time
site-specific
genres
installations
interactive installations
sound art
sound installations
Technology & Material
Display
The interactive environment SMDK consists of a data base containing sounds
the sounds become mobile elements (agents) and form a self-organizing system
A visitor who is equipped with a tracking sensor can interactively explore the system
manipulating their duration, volume and direction,
visualizing through small monitor attached to visitor head helping to navigate virtual space and also displayed and projected on a large screen separate room
Exhibitions & Events
unbowed and unafraid
2009
Ars Electronica 1993: Artificial Life - Genetic Art
1993
Bibliography
Fuller, Matthew
.
»The Cat Seemed to Think There was Enough of it Now in Sight.«
Online Publication on Artist´s Homepage
(2010).
Meyer, Eva
.
»Me as MacGhillie.«
In
Opaque Presence. Manual of Latent Invisibilities
, edited by Andreas Broeckmann and Knowbotic ResearchBerlin, Zürich: Diaphenes Verlag, 2010.
Broeckmann, Andreas
.
»The Naked Bandit in the Theatre of Visibilities. Control, Attention and Performance in Recent Projects by Knowbotic Research.«
Knowbotic Research (online)
(2010).
Nechvatal, Joseph
.
Immersive Ideals / Critical Distances
. Saarbrücken: LAP Lambert Academic Publishing, 2009, 2009.
Paul, Christiane
.
Digital Art
. World of Art Series, New York: Thames and Hudson Ltd., 2008.
Popper, Frank
.
From Technological to Virtual Art
. Cambridge, MA: MIT Press, 2006.
Arns, Inke and Jacob Lillemose
.
»Es arte contemporáneo, imbecil - Comisarios de arte digital para sacarlos del gueto, a minima.«
new media, actual art
13 (2005): 164-175.
krcf
.
»Transcoding Sovereignty: Naked Bandit/Here, Not Here/White Sovereign.«
In
Sarai Reader 2005: Bare Acts
, edited by Monica Narula and Shuddhabrata Sengupta and Jeebesh Bagchi and Geert Lovink, 111-114. Delhi: Sarai Media Lab, 2005.
krcf
.
»Knowbotic Research The Dilemma: Naked bandit Transcoding Extra-territorialities, Floating Sovereignties and Non-publics.«
keine genaue Jahresangabe.