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Freud-Lissitzky Navigator
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Lev Manovich
Freud-Lissitzky Navigator
,
1999
–
ongoing
Co-workers & Funding
Coproduction of Masaki Fujihata and ZKM | Institute for Visual Media
http://www.manovich.net/FLN/
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Information
Documents
Description
Keywords
Technology & Material
Exhibitions & Events
Bibliography
Documents
Freud-Lissitzky Navigator
image/jpeg
587 × 405
THE FREUD-LISSITZKY NAVIGATOR
image/gif
220 × 279
image/gif
220 × 279
THE FREUD-LISSITZKY NAVIGATOR
image/jpeg
361 × 457
Description
The Freud-Lissitzky Navigator takes the visitor on a journey through an architectural simulation of Freud's theories. Scenes from Sergei Eisenstein's first attempts at a film exploration of Freud's and Lissitzky's original concept of visualization from the thirties feature alongside subsequent attempts undertaken in the USA. Following the parameters of a conventional computer game, the visitor embarks on an unusual tour. The strange mode of navigation not only changes the course of events, but also the structures of perception in virtual space. The Freud-Lissitzky Navigator grew out of conversations about a problem that Klein had been wrestling with since 1995: how to "imagine" a navigable game for "The Interpretation of Dreams." If our civilization runs by database, then somehow novels constructed purely from data should follow. They should sprawl like Balzac or Tolstoy, but rush along as if the masters from the nineteenth century were reincarnated as game designers.
Keywords
aesthetics
genres
digital animation
subjects
Arts and Visual Culture
architecture
Body and Psychology
dreams
Society and Culture
entertainment
games
Technology & Material
Exhibitions & Events
Future Cinema
2002
Archiving as Art
2000
Net_Condition
1999
Cyber 99
1999
The 4th Graz Biennial on Media and Architecture
1999
Bibliography