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Evolved Virtual Creatures
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Karl Sims
Evolved Virtual Creatures
,
1994
Co-workers & Funding
Genetische Kunst, Co-Worker: Sonya Rapoport
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Information
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Description
Keywords
Technology & Material
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Evolved Virtual Creatures
image/jpeg
200 × 160
Description
This video shows results from a research project involving simulated Darwinian evolutions of virtual block creatures. A population of several hundred creatures is created within a supercomputer, and each creature is tested for their ability to perform a given task, such the ability to swim in a simulated water environment. Those that are most successful survive, and their virtual genes containing coded instructions for their growth, are copied, combined, and mutated to make offspring for a new population. The new creatures are again tested, and some may be improvements on their parents. As this cycle of variation and selection continues, creatures with more and more successful behaviors can emerge.
The creatures shown are results from many independent simulations in which they were selected for swimming, walking, jumping, following, and competing for control of a green cube.
Karl Sims
Keywords
aesthetics
processual
virtual
visual
genres
bioart
genetic art
subjects
Body and Psychology
genetics
Technology & Material
Exhibitions & Events
Video-Math-Festival
1998
Art and Aesthetics of Artificial Life
1998
Bibliography
Sims, Karl
.
»Evolving 3D Morphology and Behavior by Competition.«
In
Artificial Life IV Proceedings
, edited by Brooks and Maes, 28-39. Cambridge, MA: The MIT Press, 1994.
Sims, Karl
.
»Evolving Virtual Creatures.«
In
SIGGRAPH`94 Proceedings
, , 15-22. : 1994.