Search
Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
The Living Room
previous artwork
next artwork
Source: 2001, Christa SOMMERER & Laurent MIGNONNEAU
(collective) Sommerer / Mignonneau
The Living Room
,
2001
Co-workers & Funding
ATR Media Integration and Communications Research Lab
Kyoto Japan
programming support: Roberto Lopez-Gulliver
Commissioned by the Bo01 - Living in the Future
Malmö Sweden, May 2001
Top
Information
Documents
Description
Keywords
Technology & Material
Exhibitions & Events
Bibliography
Documents
The Living Room
image/jpeg
640 × 480
The Living Room
video/mp4
852 × 480
03:46
Christa Sommerer & Laurent Mignonneau, The Living Room, 2001
image/jpeg
640 × 565
Christa Sommerer & Laurent Mignonneau, The Living Room, 2001
image/jpeg
640 × 480
Christa Sommerer & Laurent Mignonneau, The Living Room, 2001
image/jpeg
640 × 480
Christa Sommerer & Laurent Mignonneau, The Living Room, 2001
image/jpeg
640 × 480
Christa Sommerer & Laurent Mignonneau, The Living Room, 2001
image/jpeg
640 × 480
The Living Room
video/webm
640 × 480
00:15
Description
"The Living Room" is an intelligent, interactive image, sound and voice environment.
It becomes "alive" and starts to "sense" when users enter and interact with this room.
Like in a perfect surveillance system all sounds, voices, gestures and motions of the users are detected through state-of-the-art camera tracking as well as sound and voice recognition systems. When the various users start to interact and communicate with each other within this room, they will also start to communicate with "The Living Room."
As if it were an intelligent organism, "The Living Room" will react back to the user by interpreting the collected position and speech data in form of images and image elements displayed on the room's four large projection walls. All images and image elements are directly derived from the Internet, they are "The Living Room's" interpretation of the users' interactions and conversations.
Since the users' position, movement and voice data are constantly changing, the images streamed from the Internet are changing constantly as well. Due to the almost unlimited amount of image data available on the Internet, the users will become completely engulfed in this virtual image space of the Internet, displayed as life-streams on the four projection walls. Besides interpreting the users' interactions and conversations visually, "The Living Room" also uses these data to generate and broadcast its own sound and voice output.
Conceptually "The Living Room" thus metaphorically plays with ideas of surveillance, detection, intelligence, interpretation, miss-interpretation and communication. To the users it provide a feeling of immersion into a constantly changing and dynamic data space, full of unpredictable images, sounds and voices.
CHRISTA SOMMERER & LAURENT MIGNONNEAU
Keywords
aesthetics
acoustic
genres
bioart
transgenic art
installations
interactive installations
net art
subjects
Media and Communication
communication
Internet
Power and Politics
surveillance
Society and Culture
privacy
technology
displays
electronic displays
projectors
non-electronic displays
active shutter 3D systems
hardware
multi-touchscreens
interfaces
body sensors
speech recognition
Technology & Material
Hardware
3 Computers
3 Internet connections
1 omnidirectional microphone
1 mixer table
4 powered loud speakers
1 NTSC video quad splitter
3 Video projector
Back projection screen (rigid type)
Installation Requirements / Space
Single square room with one entrance
Interface
3 Large scale multitouch screens (4 x 3 meters)
3 video cameras
1 omnidirectional microphone
1 mixer table
4 powered loud speakers
1 NTSC video quad splitter
Software
Speech recognition (3rd party)
Internet image server (fetching and formatting)
Internet music server (fetching and playing)
Image flow control from speech engine
Exhibitions & Events
Bo01-Living in the Future
2001
Bibliography