I'm sorry I made you feel that way

© Martina Menegon, 2023

Martina Menegon

I'm sorry I made you feel that way ,
Co-workers & Funding
Developed in collaboration with: Frederik De Bleser, Lieven Menschaert as part of the “The Algorithmic Gaze” research project of Sint Lucas Antwerpen.
Documents
  • I'm sorry I made you feel that way - thumbnail
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  • "I'm sorry I made you feel that way" solo exhibition, discotec.art, Vienna, 2023
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  • "I'm sorry I made you feel that way" solo exhibition, discotec.art, Vienna, 2023
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  • "I'm sorry I made you feel that way" solo exhibition, discotec.art, Vienna, 2023
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Description
“I'm sorry I made you feel that way” is an interactive experience and performative self-portrait exploring new possibilities for empathy and care for our hybrid selves.
Martina Menegon’s biometric data collected daily via a wearable smart ring device is linked with an artificial avatar generated via Machine Learning AI. The physical body state - specifically in connection to stress and tiredness - has an immediate and direct impact on its virtual extension. When physical bodily needs are neglected and fatigue or stress sets in, the AI self-body deteriorates, exhibiting fragmented and abstract behaviour and making interactions increasingly challenging.
In linking very personal biometric data to an AI generated avatar, “I'm sorry I made you feel that way ” draws attention to our hybrid corporeality and how we can foster care both offline and, by extent, online. This intimate and intricate bond creates a new sense of responsibility for our virtual extensions and nurtures a unique emphasis on self-care that extends beyond our physicality.
Keywords
  • aesthetics
    • affective
    • automated
    • collaborative
    • distorted
    • experimental
    • generative
    • immaterial
    • installation-based
    • interactive
    • performative
    • real-time
    • sculptural
    • three-dimensional
    • uncanny
    • virtual
    • visual
  • genres
    • artificial intelligence art
    • game art
    • generative art
    • glitch art
    • hybrid art
    • installations
    • performance art
  • subjects
    • Body and Psychology
    • Society and Culture
  • technology
    • artificial intelligence (technology)
    • software
Technology & Material
Exhibitions & Events
Bibliography