eCulture Factory

Fleischmann & Strauss
© http://eculturefactory.de/CMS/index.php?id=337 ; Fleischmann & Strauss

(collective) Monika Fleischmann | Wolfgang Strauss

eCulture Factory ,
Co-workers & Funding
Gabriele Blome, Jochen Denzinger, Lukas Eberlein, Thomas Goldstrasz, Ansgar Himmel, Martin Koplin, Matthias Krauss,Thomas Küber, Lina Lubig, Predrag Peranivic, Sophie Pester, Wulf Schnurbusch. Directed by Monika Fleischmann und Wolfgang Strauss.
Documents
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  • eculture Video
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  • sCF-Zerrspiegel und Stadtkörrper
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Description
ECULTURE FACTORY 2005

A temporary Laboratory for Digital Culture and Interactive Media directed by Monika Fleischmann and Wolfgang Strauss, was funded by the EU, the Bremen Senate and Fraunhofer IAIS (May 2005 – May 2008). The objective was to install a think tank by bringing people and labs together to create a digital culture of innovation in Bremen.

The eCulture Factory project aimed to provide a platform for joint activities between the Art Academy and the University of Bremen in support of the inter-faculty course Digital Media. Through regular workshops, a network of start-ups was created in Bremen. The transfer of research results into business and the transfer of research results into education were underway.

The installation "Stadtkörper" (2005) is an homage to the city of Bremen. The playful interface for controlling interactive films and video collages was a diploma project by Sophie Pester, supervised by Fleischmann and Strauss. Notable achievements include "deine Story.de" (2006) a narrative game for mobile phones, "Virtual Book: Digital Transformations" (2005) with search and retrieval functions for interactive reading watching videos and listening to music. "Hörbare Text Collage /Audible Text Collage" (2004) is based on an algorithm of semantic principles. A pair of electronic reporters, Clara and Rainer, discuss the book.

eCulture Factory curates symposiums and exhibitions, organizes inventor workshops and puts together individual teams of artists, scientists and technicians for interdisciplinary projects. The mission is to network science, art/culture and business and to stimulate a discourse on electronic culture. With the exhibition Knowledge Arts and the symposium eCulture Trends this discourse and a stronger networking of the community was initiated. In 2007 eCulture Factory was awarded as Ort der Ideen/Place of Ideas.

At the opening of the eCulture Factory exhibition at Neues Museum Weserburg in 2006, art historian Söke Dinkla spoke of the need for more experimental laboratories for artistic research. Digital culture needs an open field of exploration, Dinkla reminded the audience.
Keywords
  • aesthetics
    • assembled
    • contextual
    • experimental
    • performative
    • site-specific
  • genres
    • digital activism
    • digital communities (social network)
  • subjects
    • Art and Science
    • Media and Communication
    • Power and Politics
    • Society and Culture
    • Technology and Innovation
  • technology
    • displays
      • electronic displays
    • hardware
      • mobile devices
Technology & Material
Method
eCulture Factory was financed in four parts from 2005-2007 by Fraunhofer IAIS, the Bremen Economic Senate, with funds from the European Regional Development Fund (ERDF) and through commissions for interface development and interactive scenography, curated and staged exhibition projects such as art computer works for the ZKM for art and media technology in Karlsruhe and through other third-party funded projects such as Argunaut (moderator tools for e-Discussions/EU), Digital Sparks Award (largest university competition in the D-A-CH countries/BMBF), eCulture Trends Symposium.
Bibliography