i2tv - Interactive TV

Fleischmann & Strauss
© netzspannun.org ; Fleischmann & Strauss

(collective) Monika Fleischmann | Wolfgang Strauss

i2tv - Interactive TV ,
Co-workers & Funding
Management and Concept: Wolfgang Strauss and Monika Fleischmann
Technical Team: Kai Uwe Kunze,J asminko Novak, Predrag Peranovic, Christoph Seibert
Design: Christiane Büchner
Promotional Video: Lina Lubig
Documents
  • Ottos Mops - "Ottos Mops" performance in the virtual studio with networked players 2001
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  • Ottos Mops - "Ottos Mops" performance in the virtual studio with networked players 2001
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  • Ottos Mops - "Ottos Mops" performance in the virtual studio with networked players 2001
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  • Ottos Mops - "Ottos Mops" performance in the virtual studio with networked players 2001
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  • Ottos Mops - "Ottos Mops" performance in the virtual studio with networked players 2001
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  • i2tv Konferenz
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  • i2tv-mops video
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  • Ottos Mops - "Ottos Mops" performance in the virtual studio with networked players 2001
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Description
I"TV : INTERACTIVE IMMERSIVE TV 1999 / 01
i2tv is a model for an electronic arena that explores a new form of live artistic production integrating on-line participants with participants at a real physical location. Participants take part in a networked real-time performance for a live Virtual Studio production, from a home PC, an Internet cafe, or as digital nomads with cell phones and palmtops.
Based on sound poetry of the famous Austrian poet Ernst Jandl the distributed poetry play “Ottos Mops” brings together an on-site performer- the moderator in the TV studio- and multiple on-line participants in a real-time networked performance. "Ottos Mops" is a poem about a guy called Otto and Mops, his dog. Rather than depending on fixed meanings about what Otto and Mops do, the poem functions as combinations of sounds, and can be read in many different ways.
This concept explores the familiar cultural technique of collage or "jam-session" in context of a performance integrating on-line participants into the event taking place in real physical space. It tries to create a situation in which the interaction between on-site and on-line participants is the fundamental part of generated content. The on-site performer starts the performance by reciting the poem "Ottos Mops". He / She is joined by Internet participants who send in pieces of the same poem, according to their own choice.
The performance consists both in the actions of the performer as well as in the medial staging of the input from Internet participants. They receive the audio-visual feedback of the performance on-site, as well as the visual feedback of each other's actions. They are not only related to the participants on-site, but also to each other. On-line participants become active producers of new content and an int egralpart of the live situation on-site. The performer becomes a kind of unconscious director, binding his / her contributions into a concerted action.
Application models for i2tv include the extension of the conference format into a Mixed Reality situation.The i2TV event at the Memoria Futura Symposium 1999 at Birlinghoven castle focuses on integrating on-line and on-site participation as an extension of the common conference format towards new models for connecting people or communities. A group of invited experts is integrated into the discussion on-site as Internet participants through the i2TV system. Live audio and video from the symposium are streamed to Internet participants.You can chat into the symposium, as Niels Ole Bernsen, Rafael Capurro, Regina Cornwell, Derrick de Kerckhove, Paul Sermon and Gerfried Stocker have done.
Keywords
  • aesthetics
    • acoustic
    • assembled
    • collaborative
    • experimental
    • immersive
    • mobile
    • modular
    • multi-user
    • narrative
    • performative
    • real-time
  • genres
    • digital communities (social network)
    • net art
    • performance art
    • telematic art
  • subjects
    • Art and Science
      • dynamical systems
    • Media and Communication
    • Society and Culture
    • Technology and Innovation
  • technology
    • interfaces
    • software
Technology & Material
Method
Interactive Internet television combines the passive broadcast model with participatory models of networked environments and different interface devices. The system's multi-layered architecture integrates technology for networked shared spaces with audio and video streaming, virtual environments and digital television.
Bibliography