Diver

Editing: Tina Kult, Camera: Tina Kult, Screencapture/ User: Martin Kusch
Source: Editing: Tina Kult, Camera: Tina Kult, Screencapture/ User: Martin Kusch

Marie-Claude Poulin

Diver , ongoing
Co-workers & Funding
Concept and artistic direction: Martin Kusch / Image Capture: Johannes Hucek, Martin Kusch, Thomas Hochwallner / VR Media environment: Martin Kusch, Patrik Lechner, assistance: Johannes Hucek / Programming: Patrick Lechner / Sound: Alexandre St-Onge / Divers: Adrià Garcia Closa, Judith Flores

Co-production:
Digital Synesthesia Group, Germany/Austria/Hong Kong

With the support of:
Conseil des arts et des lettres du Québec, Canada Council for the Arts
Documents
  • Diver
    image/jpeg
    900 × 675
  • Diver
    video/mp4
    1920 × 1080
  • Diver
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    900 × 675
  • Diner
    image/jpeg
    900 × 675
  • Diner
    image/jpeg
    900 × 675
  • Diver
    image/jpeg
    900 × 675
Description
Interactive installation exploring the potential of single-user virtual reality. Rearrangement of multiple subjective camera views captured from the body of an Olympic diver. VR head-mounted display transmitting simultaneous viewpoints and integrating aesthetic choices of the user. Various layers of meaning created between recorded space, media-created space and real space, and offering spectators an aesthetic and kinesthetic thrill.

Find more information about this work under the following links:
https://konditionpluriel.org/?artworks=diver-7&lang=en
https://vimeo.com/konditionpluriel/diver
Keywords
  • aesthetics
    • automated
    • autopoietic
    • cybernetic
    • generative
    • hypermediacy
    • immersive
    • interactive
    • narrative
    • networked
    • performative
    • processual
    • real-time
    • remixed
    • site-specific
    • virtual
  • genres
    • conceptual art
    • database art
    • installations
      • interactive installations
      • virtual reality (VR)
  • subjects
    • Art and Science
      • algorithms
      • combinatorics
      • research
    • Arts and Visual Culture
      • expanded cinema
      • spectator
      • virtuality
    • Body and Psychology
      • agency
      • anatomy
      • bodies (animal components)
      • cyborgs
      • embodiment
      • empathy
      • gesture
      • humans
      • perception
      • performativity
      • posthuman
      • self awareness
      • senses
    • History and Memory
    • Media and Communication
      • electronic media
      • intermediality
    • Nature and Environment
      • anthropocentrism
    • Power and Politics
      • authority
      • surveillance
    • Technology and Innovation
      • cybernetics
  • technology
    • displays
      • electronic displays
        • head-mounted display (HMD)
        • projection screens
    • hardware
      • cameras
      • video (analog)
      • webcams
    • interfaces
      • body sensors
        • body tracking
        • positiontrackers
      • interactive media
        • augmented reality interfaces
        • ludic interfaces
        • mixed reality-based interaction
        • multimodal interaction
      • soundgenerating devices
        • microphones
        • synthesizers
    • software
      • software interfaces
      • video (digital)
Technology & Material
Method
Immersive Media works (virtual reality, augmented reality and mixed reality)
fulldome work
interactive installation accessed via a virtual reality headset