At Play
Marie-Claude Poulin
At Play , – ongoingCo-workers & Funding
Concept and idea: Martin Kusch and Marie-Claude Poulin / Artistic direction: Martin Kusch and Marie-Claude Poulin / Interactive design and media content: Martin Kusch and Johannes Hucek / Visual programming and technical setup: Johannes Hucek / Sound environment: Alexandre St-OngeCo-production:
Digital Synesthesia Group, Germany/Austria/Hong Kong
With the support of:
Conseil des arts et des lettres du Québec, Canada Council for the Arts
Documents
Description
Responsive audiovisual installation where visitors playfully stack, as if pieces of a giant interactive puzzle, plastic bins that act as symbols of containers transiting world markets. Video-mapping projections react to the new sculptural composition of the public. Sound and visual atmospheres, recalling geopolitical realities linked to migration and globalization, transform in real time thanks to a pattern recognition system.
Find more information about this work under the following link:
https://vimeo.com/191696720
Find more information about this work under the following link:
https://vimeo.com/191696720
Keywords
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aesthetics
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animated
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automated
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autopoietic
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collaborative
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experimental
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generative
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illusionary
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installation-based
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interactive
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intermedial
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multi-user
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navigable
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networked
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processual
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projected
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real-time
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remixed
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sculptural
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sonification
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tactile
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three-dimensional
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virtual
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visual
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genres
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conceptual art
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database art
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digital graphics
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game art
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installations
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interactive installations
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virtual reality (VR)
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subjects
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Art and Science
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artificial intelligence (science discipline)
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code
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combinatorics
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databases
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dynamical systems
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machines
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Arts and Visual Culture
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animations
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expanded cinema
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virtuality
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visual culture
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Body and Psychology
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perception
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Media and Communication
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electronic media
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intermediality
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Internet
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search engines
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visualization
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Power and Politics
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geopolitics
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surveillance
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Society and Culture
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migration
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participation
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territories
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urban space
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Technology and Innovation
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digitization
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technology
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displays
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non-electronic displays
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sculptures
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hardware
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cameras
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video (analog)
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software
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software interfaces
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video (digital)
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Technology & Material
Method
interactive audiovisual installation
Projection mapping performance and installation
dynamic projection system
technological tracking system for shape recognition
Projection mapping performance and installation
dynamic projection system
technological tracking system for shape recognition