Garden Of Changes

2020, Elke Reinhuber, VG-Bild-Kunst, Bonn
Source: 2020, Elke Reinhuber, VG-Bild-Kunst, Bonn

Elke Reinhuber

Garden Of Changes ,
Co-workers & Funding
Benjamin Seide, Ross Williams; MOE Singapore: AcRF Tier 1
Documents
  • Entrance to the Garden of Changes
    image/jpeg
    3844 × 2158
  • GArden of Changes, Pavilion
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    3844 × 2160
  • Orthomosaic capture of Yunnan Garden
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    941 × 1299
  • Coins at an intersection in the Garden of Changes
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    2876 × 1462
  • Garden of Changes
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    3358 × 1892
Description
Connected to Elke Reinhuber's earlier research on choice and decision making, the forking path structure of the garden was turned into an oracle contraption, based on the legendary iChing, the Book of Changes. After posing a question at the entrance of the garden, each intersection invites to throw three coins which generate subsequently, when having strolled to six crossroads, a hexagram and a final reading, an enigmatic answer to the query at the main pavilion. Different to speedy gamification and the pace of jump-and-run games, the Virtual Reality application invites to ponder, reflect and appreciate the green reconstruction of the vanished trees.
Keywords
  • aesthetics
    • virtual
  • genres
    • installations
      • virtual reality (VR)
  • subjects
    • Art and Science
      • psychology
    • Arts and Visual Culture
      • stereoscopes
      • theory
        • simulacrum
      • virtuality
    • Body and Psychology
      • gesture
      • movement
    • History and Memory
      • cultural heritage
      • nostalgia
      • romanticism
      • traditions
    • Nature and Environment
      • agriculture
      • anthropocentrism
      • earth
      • ecology
      • environment
      • four elements
      • landscapes (environments)
      • Nature
      • plants
      • vegetation
    • Religion and Mythology
      • esoterism
      • mysticism
      • mythological creatures
      • mythologies
      • myths
      • paradise
      • religions
        • Buddhism
      • rituals
      • spirituality
    • Society and Culture
      • civilization
      • communities
      • territories
      • urban space
    • Technology and Innovation
      • digitization
  • technology
    • displays
      • electronic displays
Technology & Material
Material
VR experience based on photogrammetry
Method
VR experience
Sound
Narrator, ambient and sound effects
Exhibitions & Events
Bibliography