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To Be Is To Get Cut (Piki Piki)
previous artwork
Source: Petros Lales
Lales Petros
To Be Is To Get Cut (Piki Piki)
,
2019
http://www.lalespetros.com/portfolio_page/to-be-is-to-get-cut-the-piki-pikis/
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Information
Documents
Description
Keywords
Technology & Material
Exhibitions & Events
Bibliography
Documents
To Be Is To Get Cut (Piki Piki)
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5120 × 2880
To Be Is To Get Cut (Uninfluenced 6 hours growth)
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1832 × 1139
Longerstick
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3410 × 1980
To Be Is To Get Cut Installation
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1024 × 773
To Be Is To Get Cut Container
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864 × 693
To Be Is To Get Cut (Piki Piki Card)
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4242 × 5489
To Be Is To Get Cut (Code Card)
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1700 × 2200
Description
In To Be Is To Get Cut, I consider the sociopolitical structures and behaviors that are otherwise hard to realize from inside the microcosm of society. To do that, I use digital media. That allows me to create a self-sustained ecosystem that exists in the virtual world and in a time parallel to ours. At the same time, I intend to make clear the direct interaction and connection that one has with a digital media. I want to reveal that both reality and images are connected as the intangible surface of software correlates with the immaterial surface of the eyes. The language that controls our movements at a higher or lower level with the language of a computer. The spine on which my work is based on is the idea of interaction and what we can consider as a sensible being except from the animals and the plants. To evolve those ideas, I created a series of characters called Piki Piki. A Piki Piki is the manifestation of a digital living being. Each one of them will be able to survive and reproduce as they interact with each other, thereby sustaining their existence.
Keywords
genres
bioart
database art
digital activism
digital animation
digital graphics
game art
hybrid art
installations
performance art
subjects
Art and Science
Arts and Visual Culture
Body and Psychology
History and Memory
Media and Communication
Nature and Environment
Power and Politics
Religion and Mythology
Society and Culture
Technology and Innovation
technology
displays
interfaces
software
Technology & Material
Installation Requirements / Space
Unity Engine, Computer, Multimedia installation, Wood, Paper, Ink
Exhibitions & Events
Bibliography