Perceptual Arena

Ulrike Gabriel

Perceptual Arena ,
Co-workers & Funding
Co-Worker: Tim Otto Roth
  • Ulrike Gabriel, Perceptual Arena 1993
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  • Schema der Installazion
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Perceptual Arena is a realtime virtual environment. In the default state completely empty, it creates an audio visual space texture as a coding of the user interaction. The interaction is simply to be in the space, to perceive it, to move around and to grasp the resulting virtual clay, which defines the space and is the material for the further interaction. The space correlates the individual perception and the perceived. The perceivable evolves through perception of it. To intervene in this process transforms the world, but can also push it out of balance and therefore destroy. The world of polygons and sounds is created and constantly changed by the personal views, it only exists through the viewer.

The complexity of the arena world results out of the total interrelation of all it's factors which in the end all depend on the users input data.
The factors are:

1. the users view onto the space

2. the users movement in the space

3. a history of movement and view

4. a virtual sensor in the field of view which applies history onto the space

5. the total access with a data glove onto the space through the field of view

6. the virtual clay which is object and result of all this factors.
  • genres
    • installations
      • interactive installations
      • virtual reality (VR)
  • technology
    • displays
      • electronic displays
        • head-mounted display (HMD)
        • projection screens
Technology & Material
# Polhemeus Fasttrack
# Silicon Graphics Onyx Reality Engine with 2 raster manager boards.
Graphics Display:
# HMD (Head Mounted Display)
# 2 High Resolution video projectors
# Atarii Mega STE
# Akai S1100 Sampler
# Boss SE-50 Stereo Effects Processor
# Mark of the Unicorn MOTU 7S MIDI Mixer
Sound Display:
# HMD headphones (for the user)
# 8 speakers (for the outside views)
# Data Glove produced by OTHERSPACE
developed by OTHERSPACE and Canon ArtLab.
( 3D-tracking, 3D-culling, History analysis, Open database evolution including born/alive/dead transformation processing, Realtime texturegrabbing, Realtime texture animation, Granular sound synthesis)