ACTivism was a computer videogame created by Beatriz Albuquerque in 2005-2007, exploring activist key words that functioned in the audience as a way to remember, transform persons that read them and further contemplate afterwards. With transformational activism, even small actions from the “inside out” can make a difference in the long run to create meaningful change in the world. This was explored on a light/shadow sculptural environment formed by letters/words that live in an utopian game area that transposed and became an example of real berserk web interaction documentation.
While the author was playing the videogame, she recorded an -.mov file of her gameplay. This recording was turned into the video-art work called ACTivism that was first shown at the Chelsea Art Museum, New York – USA and won the Myers Art Prize in 2009, awarded at Columbia University, New York - USA.