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Al GRANO: Augmented-Cereals” Version 2
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© This is an Augmented Reality work in which consumers interact with the work via smartphone in a supermarket breakfast cereal aisle, using an Augmented Reality app.A second iteration of the project lives in a gallery space as seen in the images below, tak ; Pat Badani, 2016
Pat Badani
Al GRANO: Augmented-Cereals” Version 2
,
2016
Co-workers & Funding
Produced at Vermont Studio Center during an artist residency
http://vermontstudiocenter.org/
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"AL GRANO: Augmented Cereals" Version 2
image/jpeg
800 × 600
"AL GRANO: Augmented Cereals" Version 2
image/jpeg
800 × 600
"AL GRANO: Augmented Cereals" Version 2
image/tiff
800 × 600
"AL GRANO: Augmented Cereals" Version 2
image/jpeg
800 × 800
Description
AL GRANO: Augmented Cereals (Version 02) showing a gallery visitor interacting with the piece using a smartphone and an app (aurasma).
This is Augmented Reality work lives in two spaces: in a supermarket cereal aisle in which consumers interact with the work via smartphone using an Augmented Reality app; and in a gallery space.
In absence of comprehensive labeling of foodstus (and because breakfast is the most important meal of the day), I created a project to help consumers learn more about what they eat. Using their smartphones and my app, they scan cereal brands and find out which contain Genetically Modied corn.
The close-up smartphone documents show the image of a domesticated seed from Mexico emerging as “aura” over the cereal box. The seed is electronically etched with text extracted from “Men of Maize”, a seminal Larin American novel that speaks to ill effects of agribusiness’ exploitation of human and natural resources.
The images showcase a second iteration of the project (Version 02) that lives in a gallery space at Vermont Studios, USA, in 2016. The work is composed of fabricated miniature samples of cereal boxes representing brands that contain Genetically Modied corn. Visitors to the gallery interact with the work in the same way as in the supermarket; they use their smartphones and an Augmented Reality app (Aurasma) to access additional project images and texts.
Keywords
aesthetics
remediated
genres
digital activism
installations
subjects
Arts and Visual Culture
literature
representation
Media and Communication
advertising
hypertext
telephones
Nature and Environment
agriculture
Society and Culture
consumption
Technology & Material
Interface
Installation. Visitor uses a mobile device and an Augmented Reality app (Aurasma) to interact with the project
Software
Aurasma, Augmented Reality app
Exhibitions & Events
Bibliography