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Fall Again, Fall Better
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Source: Jeffrey Shaw
Jeffrey Shaw
Fall Again, Fall Better
,
2012
–
ongoing
Co-workers & Funding
Coauthor, Software: Sinan Goo
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Fall Again, Fall Better
image/jpeg
1280 × 960
Fall Again, Fall Better
image/jpeg
1280 × 960
Fall Again, Fall Better
image/jpeg
1280 × 960
Fall Again, Fall Better
image/jpeg
1280 × 960
Fall Again, Fall Better
image/jpeg
1280 × 960
Description
Fall Again, Fall Better is an installation constituted by two elements: a projection screen or a large LCD monitor, displaying computer-generated content in anaglyphic red/green 3-D, and the user interface, which is a handle from an urban subway train (that should be the same type used in the trains of the city where the work is shown).
On the screen the viewer sees a group of computer-modeled human figures. When he or she pulls down the handle these figures fall. When the viewer releases the handle they rise up again. These human figures are modeled to mimic the physiology of a push puppet, the children’s string toy that falls down when the button beneath it is pushed to loosen its strings. Sinan Goo created a computational model of that toy and applied it to the musculoskeletal physiology of these simulated human figures. The algorithm also incorporates a random function that causes the figures to fall differently each time, so that whenever the handle is pulled the resultant composition of fallen bodies is always unique and never repeats itself.
The title of this installation references Samuel Beckett's bleakly uplifting pronouncement: “Try again. Fail again. Fail better.” Failure and falling are synonyms in a language of anxiety that haunts the global consciousness. It is a discourse that ranges from the metaphysics of the Fall and the mortality of all life forms, via history's natural and man-made calamities, arriving at the Buster Keaton tragicomedy of our everyday mishaps. In this sense the installation can be interpreted as a monument to the fallen that takes the form of a risibly cruel theatre of continuous re-enactment, where each viewer is an inter-actor and whereby a Beckettian betterment may be endlessly rehearsed.
© Jeffrey Shaw
Keywords
aesthetics
affective
installation-based
interactive
narrative
real-time
virtual
visual
genres
installations
augmented reality (AR)
interactive installations
virtual reality (VR)
subjects
Art and Science
algorithms
dynamical systems
Arts and Visual Culture
allegory
literature
theater
virtuality
Body and Psychology
agency
bodies (animal components)
Nature and Environment
catastrophes
Technology and Innovation
artificial life
simulation
technology
displays
electronic displays
computer monitors
interfaces
interactive media
tangible user interfaces (TUI)
Technology & Material
Exhibitions & Events
Bibliography