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Legible City Prototype
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Source: Jeffrey Shaw
Jeffrey Shaw
Legible City Prototype
,
1988
–
ongoing
Co-workers & Funding
Coauthor: Dirk Groeneveld
Software: Gideon May, Lothar Schmitt
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Legible City Prototype
image/jpeg
1280 × 960
Legible City Prototype
image/jpeg
1280 × 960
Legible City Prototype
image/jpeg
1280 × 960
Legible City Prototype
image/jpeg
1280 × 960
Legible City Prototype
image/jpeg
1280 × 960
Legible City Prototype
image/jpeg
1280 × 960
Description
This interactive installation was first shown at the Bonnefanten Museum, in Maastricht, where its apparatus was a CRT monitor and a custom-designed joystick.
For this work the authors researched the conceptual and aesthetic paradigms of the Legible City (1989) using a simple wire-frame method of interactive visual representation. The viewers used the joystick to control their movement through a 3-D virtual world populated with letters and words that constituted a number of narratives that could be read as one travelled (in any direction) through this urban landscape. The organisation of this text followed the ground plan of the city of Manhattan, as was the case (also in its written content) for the Manhattan version of the Legible City. The simplicity of this wire-frame modality of representation gave this work a particular transparency and immateriality compared with the later work that used building-sized flat, shaded, three-dimensional fonts.
Of relevance to the understanding of the technologies that enabled this artwork is the fact that in 1988 computer-graphics systems were severely limited in their capability, and this determined the constraint of wire-frame rendering to achieve the real-time interactive 3-D modelling of the Legible City Prototype. It was not until a year later that Silicon Graphics Inc. (SGI) introduced their IRIS workstation, which enabled the level of real-time flat-shaded 3-D graphics needed for the Legible City. But compared with the capabilities of today’s game-graphics cards, the SGI was still a very limited system, which also set certain constraints for the Legible City.
© Jeffrey Shaw
Keywords
aesthetics
immaterial
immersive
installation-based
interactive
narrative
navigable
processual
three-dimensional
virtual
visual
genres
digital graphics
installations
interactive installations
virtual reality (VR)
subjects
Arts and Visual Culture
architecture
model
representation
virtuality
visual culture
Media and Communication
visualization
Society and Culture
urban space
Technology and Innovation
digitization
technology
displays
electronic displays
computer monitors
hardware
joysticks
interfaces
interactive media
Technology & Material
Exhibitions & Events
Bibliography