Exploded Views

Marnix de Nijs
Source: Marnix de Nijs

Marnix De Nijs

Exploded Views ,
Co-workers & Funding
Exploded Views – Remapping Firenze
Produced by: Marnix de Nijs, Rotterdam; Centro di Cultura Contemporanea Strozzina (CCCS), Firenze
Co-produced by: The Netherlands Media Art Institute, Montevideo/Time Based Arts, Amsterdam
Audio-design: Boris Debackere, Antwerp
Scene Reconstruction: Structure From Motion: Noah Snavely (University of Washington), Multi-View Stereo: Michael Goesele, Sebastian Koch (Technische Universität Darmstadt)
3D authoring and game implementation: Blender Institute Project Apricot, Amsterdam
Game Engine: Crystal Space
Technical Production assistance and material Production: Prof. Antonio Glessi; the students of the Master in Communication Design, ISIA (Istituto Superiore per le Industrie Artistiche) Firenze
For the research in Florence special thanks go to: Maurizio Bossi, Gabinetto Scientifico Letterario G.P. Vieusseux
Documents
  • Exploded Views
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Description
Exploded Views is an interactive installation whereby three participants run on individual conveyor belts. They physically move themselves through both an interactive audio-environment and interactive imagery projected at the front of the belts. The action of the observer’s body is the determining factor for setting the 3D images into motion. This physical effort made by the viewer in turn reveals several cityscapes from all over the world.

Exploded Views is pre-eminently an installation in which the artist’s personal interest in urban and global developments is combined with a local request for site-specific work. The development of Exploded Views is subdivided into phases. During the first stage, the soft- and hardware platform and the first game level was developed specifically for the city of Florence.

Depending on the location where the installation is exhibited, the general topic 'globalisation and metropolitan life' is openly suggested. By keeping this theme in mind and furthermore, zooming in on the local appearance of the city where the exhibition takes place, a rich composition of cities will be assembled after a period of time. Every city becomes a ' level ' or chapter of the collection. In Florence, the focus was on the incessant growing number of tourists that violate public life and especially the beauty of this Renaissance city in its entirety. Due to this increased transient mobility, the city has been transformed into a sort of express-tourist Disney World and correspondingly, scaring the locals away from the city centre. Florence has 12 million tourists per year compared with a meagre population of 355,000.
Keywords
  • genres
    • digital graphics
    • installations
      • interactive installations
Technology & Material
Exhibitions & Events
Bibliography