Sculptures

Tamas Waliczky & Anna Szepesi
Source: Tamas Waliczky & Anna Szepesi

Tamas Waliczky

Sculptures ,
Co-workers & Funding
Conception: Tamás Waliczky & Anna Szepesi. Direction and computer animation: Tamás Waliczky. Computer animation assistance: Christina Zartmann. Software (Xfrog): Bernd Lintermann. The piece was originally designed and performed for the opera of Mesias Maiguashca called "The Enemies". Producer: Heike Staff. Commissioned and produced by ZKM, Zentrum für Kunst und Medientechnologie, Karlsruhe. Copyright © 1997 Tamás Waliczky & Anna Szepesi
Documents
  • Sculptures
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  • Sculptures
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  • Sculptures
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  • Sculptures
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  • Sculptures
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  • Sculptures at “Perspective”, Palace of Exhibitions, Budapest, 1999
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  • Sculptures at "Imaging Media. produced@zkm", ZKM Zentrum für Kunst und Medientechnologie, Karlsruhe, 2009
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Description
For us humans, who are limited in time and space, time is a one-dimensional affair. We can move only along one axis we define in co-ordinates of "past-present-future". (In this definition, "present" is the origin of our co-ordinate system, "past" and "future" lie to its right and left respectively.) And, sadly enough, even in this single dimension we are able to travel in one direction only, namely forward. In the sequences of "Sculptures" I wanted to visually represent (with my modest visual means) the way our temporal structure differs from that of God. I think this question is the key issue of the piece. On the basis of fleeting everyday movements and gestures such as walking, jumping, waving, etc., I built in the computer three-dimensional sculptures. I call the "time crystals", for they preserve in frozen form brief moments in an individual's life. These crystals exist simultaneously alongside each other in space, and a virtual camera (whose viewing angle is to some extent the lofty vantage point of God) can observe them from any desired location. By traveling through the time crystals, the camera can re-produce the original movement, but from a diverse range of perspectives and at varying speeds.
Keywords
  • aesthetics
    • animated
    • illusionary
    • installation-based
  • genres
    • digital animation
    • installations
  • subjects
    • Art and Science
      • mathematics
      • space
    • Arts and Visual Culture
      • perspective
Technology & Material
Bibliography