Dislocative Sculpture

© Live recording of the Dislocative Sculpture performance ; Goethe-Institut, 2011. Technical support by Bokowsky+Laymann

Tamiko Thiel

Dislocative Sculpture , ongoing
Co-workers & Funding
Tamiko Thiel, participatory performance with the United | Dislokations | Kartell (U|D|K: Constantin Engelmann, Felix Worseck, Idan Sher, Melanie Bossert, Philipp Tögel) for the Goethe-Institut Second Life Artist in Residency. Technical support by Bokowsky+Laymann.
Documents
  • Dislocative Sculpture - the Film
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  • Dislocative Sculptures
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  • Dislocative Sculptures
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  • Dislocative Sculptures
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  • Dislocative Sculptures
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  • Dislocative Sculptures
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Description
In "Dislocative Sculptures," Goethe-Institut Second Life Artist in Residence Tamiko Thiel and the United|Dislokations|Kartell (U|D|K) used the unique physics of building in Second Life to create a sculpture that could exist nowhere else.

Cyberspace: The Final Frontier. Since 1994 with the advent of the World Wide Web, online virtual 3D worlds promised us endless freedom to be and do and create whatever we want, free of all restrictions. The most well-known of these, Second Life, promised us a newer and better virtual life, where we could live out our fantasies of who we want to be and what we want to do. As with all gated communities, however, membership comes with a stern set of rules regulating what can and cannot be done where and when and by whom. There are ways however of subverting the established order and creating shifts in the perceived space via artistic interventions. Thiel and the U|D|K twisted the rules of perception to create spatial and visual dislocations in the space-time fabric of Second Life. Slideshow courtesy of Bokowsky+Laymann:
https://www.flickr.com/photos/marissabergbahn/sets/72157628605043015/show/
Keywords
  • aesthetics
    • processual
  • genres
    • installations
      • virtual reality (VR)
  • subjects
    • Arts and Visual Culture
      • art history
    • Media and Communication
      • Internet
    • Society and Culture
      • public spaces
Technology & Material
Software
Second Life, Goethe-Institut Island
Exhibitions & Events
Bibliography