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Trapped rocket
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Julian Oliver
Trapped rocket
,
2006
–
2008
Co-workers & Funding
julian oliver
http://selectparks.net/~julian/tr/
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Information
Documents
Description
Keywords
Technology & Material
Exhibitions & Events
Bibliography
Documents
julian oliver tr
image/png
800 × 500
julian oliver tr
image/png
800 × 500
Description
Trapped Rocket
futility and expectation in a Euclidean universe, 2006, 2008
Trapped Rocket is a 4.9Mb software involving a simple simulation of a guided missile, trapped between 3 pairs of opposing views (a cube) while trying to reach its programmed target. The target is a static point in Euclidean space, unseen and outside the prison. Each time the rocket attempts to reach its target it strikes a camera (wall) and changes its course looking for another trajectory of escape. It will do this forever, never escaping, until the program is stopped.
Each attempt is counted as is the processor load on the host system. This along with other data are displayed in one of the six panels.
This piece is designed for uninterrupted execution on a computer with capable 3D graphics card output to a large screen for the duration of the exhibition.
This work is inspired by some ideas expressed in Paul Virilio's 'Vision Machine'.
Software
The software will execute on a modern 3D-capable Linux system and play continuously.
This project was made with Blender and Python. In compliance with the GPL, here's a link to the Blender source code.
Keywords
genres
game art
technology
software
Softimage
Technology & Material
Software
Software
The software will execute on a modern 3D-capable Linux system and play continuously.
This project was made with Blender and Python. In compliance with the GPL, here's a link to the Blender source code.
Trapped Rocket II (4.2M Linux executable binary and source files)
Exhibitions & Events
transmediale.10: futurity now!
2010
Ars Electronica 2006: Simplicity, Brucknerhaus
2006
Laboral 2005
2005
transmediale.05: basics
2005
Sonar Festival 2000
2000
Bibliography
Oliver, Julian
.
»Perceptual Play: Optical Illusion Art as Radical Interface.«
.
Oliver, Julian
.
»The Game is Not the Medium ... or "How To Ignore the Shiny Box"?.«
.
Oliver, Julian
.
»Buffering Bergson: Matter and Memory in 3D Games.«
.
Oliver, Julian
.
»The Similar Eye: Proxy Life and Public Space.«
In
Computer Gambes and Digital Cultures Conference Proceedings
, : Tampere University Press, 2002.
Julian Oliver
.
»Polygon Destinies: The Production of Place in the Digital Role-Playing Game.«
In
COSIGN 2001 Conference Proceedings
, Melbourne Victoria, Australia: Julian Holland Oliver Interactive Information Institute RMIT University,, 2000.