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Lost Calls of Cloud Mountain Whirligigs
previous artwork
(collective) Boredomresearch
Lost Calls of Cloud Mountain Whirligigs
,
2010
Co-workers & Funding
boredomresearch
http://www.flickr.com/photos/boredomresearch/sets/72157624031085199/show/
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Information
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Description
Keywords
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Exhibitions & Events
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Documents
boredomresearch whiorlings
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boredomresearch wirlings
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boredormresearch whirling
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boredomresearch whirlings
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Description
E-volve
Wolf Lieser opened a new gallery [DAM]Cologne on the 24th April 2010. boredomresearch are exhibiting their computational systems Lost Calls of Cloud Mountain Whirligigs in the first exhibition ‘E-volve’ at the gallery.
Lost Calls of Cloud Mountain Whirligigs (view 2, right & left), 2010
“E-volve brings together computer generated artworks of different artists, which are software based and develop continuously or come as an animation created by the artist. The artworks are presented as wall objects, on screens or as projections. The exhibition brings together the conceptual position of Manfred Mohr with his series “Klangfarben” and the minimalism of C. E. B. Reas with the artificial life-forms of the English couple boredomresearch. Eelco Brand presents a new two-channel animation. Marius Watz uses his software in combination with modern music of the Norwegian composer Rishaug to create a tapestry of light.” Text source: [DAM]Cologne
Keywords
aesthetics
illusionary
genres
digital animation
subjects
Arts and Visual Culture
music
Body and Psychology
dreams
Technology & Material
Interface
lthough OBG001 uses modelling techniques similar to those used by scientists, instead of aiming to understand something existing, we hope to build something new of intrigue and beauty. OBG001 is a biosphere; a close system like the earth taking only energy as its input other than that nothing enters or leaves. As such there is no human interaction with the system. The work is built using computer technology to execute the rules that cause the system to behave in its unique way and not in order to make it respond in any form to any external forces.
Exhibitions & Events
El proceso como paradigma
2010
Bibliography
Boredomresearch
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»Snail Mail Gets Literal.«
Time Magazine
172, no. 5 (August 2008).
Boredomresearch
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»The Wired Campus: Real Snail Mail.«
The Chronicle of Higher Education
(June 2008).
Boredomresearch
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»Real Snail Mail Slashdot.«
Slashdot (Online)
(June 2008).
Boredomresearch
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»Real Snail Mail Slashdot.«
Slashdot (Online)
(June 2008).
Brucker-Cohen, Jonah
.
»Real Snail Mail Turns Email into Slower Email.«
.
Boredomresearch
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»NETworking Net Art.«
In
Computer Fine Art Collection
, edited by Illana Tenenbaum and Christiane Paul, 20. Haifa: Haifa Museum of Art, 2007.
Boredomresearch
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»Eternity´s Sun Rise.«
In
Tumbling Dream Chambers Exhibition Catalogue
, edited by Paul BrownBerlin: [DAM] Berlin, 2007.
Boredomresearch
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»RealSnailMail.«
.
Boredomresearch
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»Faustian Bargains and Pineapple Shampoo.«
Metamute.org/Mute
(January 2007).
Boredomresearch
.
»Theatre of Restless Automata review on boredomresearchs' solo exhibition at Peterborough Digital Arts.«
furtherfield.org website
(2006).
Boredomresearch
.
Freefall, Arts Council England international artists fellowships 2001-2003
. : Arts Council England, 2004.
Boredomresearch
.
»New Media Art: Practice and Context in the UK 1994-2004 .«
In
New Media Art: Practice and Context in the UK 1994-2004
, edited by Lucy KimbellManchester: Cornerhouse Publications, 2004.