The physical space of the gallery becomes entangled with the navigable space of the virtual environment in Off-sense. This sprawling installation of computer hardware provides access to a virtual world, where avatars float, roam and communicate autonomously through a self-enclosed environment. Based on the question of whether computers can emulate human conversation, these avatars explore the networked space and engage in nonsensical exchanges with each other (in an approximation of human discourse that is drawn from databases conforming to specific Q&A rule-sets). The viewer observes all of this from the outside, as if looking into a fish tank, with the jumble of cabling and monitors that occupies the gallery space contrasting sharply with the clean and wireless virtual world.