Expositur - a virtual knowledge space

Sylvia Eckermann, Mathias Fuchs
© exhibition architecture: the nextENTERprise - architects (e.j.fuchs - mth.harnoncourt) ; Sylvia Eckermann, Mathias Fuchs

Sylvia Eckermann

Expositur - a virtual knowledge space ,
Co-workers & Funding
fuchs-eckermann (Sylvia Eckermann, Mathias Fuchs)
art work, concept and realization, 3D architecture, textures, sounds, scripting

text and german voiceover: Ferdinand Schmatz
additional UNREAL scripting: Christopher Lindinger
additional 3D objects: Jürgen Hagler, Werner Pötzelberger
player skins: Philipp Brunner, Ngoc Nguyen
video stills: Ruth Kaaserer
translations: Rosemary Mackenzie, Andrew Bentley, Leena Bentley
Finnish voiceovers: Leena Bentley
English voiceovers: Andrew Bentley
Exhibition architecture in Vienna: the nextENTERprise - architects (e.j.fuchs - mth.harnoncourt)

thanks to
Perttu Rastas, KIASMA media curator
Petri Ryöppy, Esa Niiniranta, Simo Pirinen, KIASMA technical support

Collaborating Museums: Naturhistorisches Museum Wien (Ernst Mikschi), Jüdisches Museum Wien (Werner Hanak), Technisches Museum Wien (Hubert Weitensfelder), Österreichisches Museum für Volkskunde (Kathrin Pallestrang), Historisches Museum der Stadt Wien (Rolf Laven), Heeresgeschichtliches Museum im Arsenal (Manfried Rauchensteiner), Museum für Völkerkunde (Axel Steinmann), Sigmund Freud-Museum (Alexandre Métraux), Museum Moderner Kunst Stiftung Ludwig Wien (Rainer Fuchs), Öster. Theatermuseum (Agnes Pistorius).

Expositur - a Virtual Knowledge Space was supported by:
Bundeskanzleramt - Kunstsektion, Bundesministerium für Innovation und Technologie.
Documents
  • Expositur - Installation view, Vienna
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  • Expositur - Screen Shot
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Description
a Game Mod as a Virtual Museum --- in cooperation with Mathias Fuchs --- In constructing a virtual museum we changed, the logical structure and the aesthetics of a museum from scratch. We wanted to build a museum maze, a crossword puzzle of objects and stories, an audio-visual "Wunderkammer" and a hypermuseum based upon a computer game.

(source: syl-eckermann.net)
Keywords
  • aesthetics
    • animated
    • installation-based
    • multi-user
    • narrative
    • real-time
  • genres
    • game art
  • subjects
    • Art and Science
      • dynamical systems
      • space
    • Arts and Visual Culture
      • museums
      • theory
    • Body and Psychology
      • speech
    • History and Memory
      • history
    • Society and Culture
      • entertainment
        • games
    • Technology and Innovation
      • simulation
  • technology
    • displays
      • electronic displays
        • projection screens
    • hardware
      • joysticks
      • mice (input device)
    • interfaces
      • interactive media
        • ludic interfaces
Technology & Material
Hardware
3 computers
3 plasma displays or 3 large monitors or 3 projectionscreens
This is an installation for players playing together.
They should sit next to each other.
2 of them should have headphones
1 should have loudspeakers so that the sound attracts other people to have a look.
Hardware
- 2 GHz processor or better is recommended.
- Operating System: Windows 2000, Windows XP.
- Memory: at least 512 MB of RAM.
- Controls: 5 button mouse
- Video: A 3D accelerator video card with support for DirectX® 8.1 and at least 64 MB of video memory
(like: All cards with the, GeForce 2, GeForce 3, GeForce 4 and GeForce FX Chipset.)
- Sound: A DirectX®-compatible 16-bit sound card is recommended.
- Multiplayer Connectivity: Multiplayer games played over a LAN require an active connection to a TCP/IP network
(ethernetcards, cabels)
Software
UnrealTournament