reservoir_bots v.2 GameMod vor a VJ

syl-eckermann.net
© photos: Andi Diem ; syl-eckermann.net

fuchs-eckermann

reservoir_bots v.2 GameMod vor a VJ ,
Co-workers & Funding
Peter
Documents
  • reservoir_bots v.2 GameMod for a VJ
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  • reservoir_bots v.1 an interperformative Installation at the Künstlerhaus Wien Vienna
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  • reservoir_bots
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  • reservoir_bots v.3 GameMod for a VJ+DJ life performance, NetBase t0 Vienna
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  • reservoir_bots v.3 GameMod for a VJ+DJ life performance, NetBase t0 Vienna
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Description
in cooperation with various sound artists: Peter Szely, Christof Cargnelli, Electric Indigo --- Resembling a flaneur in an unknown city the bot moves through a "ludic 3D environment" - moved by the hand of the player - robbed of his identity which the player has adopted for herself. It seems as if those she encounters have a life of their own. But this is an illusion - they are caught in loops of movements which stop abruptly and thus destroy the illusion.
The moving flaneur becomes a VJ producing ever new images which with the beat of live-generated sounds melt into an "emersive media environment".

(source: syl-eckermann.net)
Keywords
  • genres
    • game art
    • performance art
      • computer performances
    • sound art
      • sound performances
Technology & Material
Hardware
1 PC Windows XP Computer / 1024 Ram
+ Graphic Card (512 V Ram)
Cables
At least 3 Projectors
Loudspeakers

The sound system depends on the sound artist who is collaborating.
Software
reservoir_bots is based on the Unreal-Game-Engine
Software: Unreal2003
Exhibitions & Events
Bibliography