reservoir_bots v.2 GameMod vor a VJ
Documents
Description
in cooperation with various sound artists: Peter Szely, Christof Cargnelli, Electric Indigo --- Resembling a flaneur in an unknown city the bot moves through a "ludic 3D environment" - moved by the hand of the player - robbed of his identity which the player has adopted for herself. It seems as if those she encounters have a life of their own. But this is an illusion - they are caught in loops of movements which stop abruptly and thus destroy the illusion.
The moving flaneur becomes a VJ producing ever new images which with the beat of live-generated sounds melt into an "emersive media environment".
(source: syl-eckermann.net)
The moving flaneur becomes a VJ producing ever new images which with the beat of live-generated sounds melt into an "emersive media environment".
(source: syl-eckermann.net)
Keywords
Technology & Material
Hardware
1 PC Windows XP Computer / 1024 Ram
+ Graphic Card (512 V Ram)
Cables
At least 3 Projectors
Loudspeakers
The sound system depends on the sound artist who is collaborating.
+ Graphic Card (512 V Ram)
Cables
At least 3 Projectors
Loudspeakers
The sound system depends on the sound artist who is collaborating.
Software
reservoir_bots is based on the Unreal-Game-Engine
Software: Unreal2003
Software: Unreal2003