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reservoir_bots v.2 GameMod vor a VJ
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© photos: Andi Diem ; syl-eckermann.net
Sylvia Eckermann
reservoir_bots v.2 GameMod vor a VJ
,
2004
Co-workers & Funding
Peter
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Information
Documents
Description
Keywords
Technology & Material
Exhibitions & Events
Bibliography
Documents
reservoir_bots v.2 GameMod for a VJ
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reservoir_bots v.1 an interperformative Installation at the Künstlerhaus Wien Vienna
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reservoir_bots
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reservoir_bots v.3 GameMod for a VJ+DJ life performance, NetBase t0 Vienna
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reservoir_bots v.3 GameMod for a VJ+DJ life performance, NetBase t0 Vienna
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Description
in cooperation with various sound artists: Peter Szely, Christof Cargnelli, Electric Indigo --- Resembling a flaneur in an unknown city the bot moves through a "ludic 3D environment" - moved by the hand of the player - robbed of his identity which the player has adopted for herself. It seems as if those she encounters have a life of their own. But this is an illusion - they are caught in loops of movements which stop abruptly and thus destroy the illusion.
The moving flaneur becomes a VJ producing ever new images which with the beat of live-generated sounds melt into an "emersive media environment".
(source: syl-eckermann.net)
Keywords
genres
game art
performance art
computer performances
sound art
sound performances
Technology & Material
Hardware
1 PC Windows XP Computer / 1024 Ram
+ Graphic Card (512 V Ram)
Cables
At least 3 Projectors
Loudspeakers
The sound system depends on the sound artist who is collaborating.
Software
reservoir_bots is based on the Unreal-Game-Engine
Software: Unreal2003
Exhibitions & Events
reservoir_bots v.3
2005
Reserve der Form
2004
Bibliography