Search
Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Virtual Museum
previous artwork
next artwork
Source: Jeffrey Shaw, Ars Electronica 1992
Jeffrey Shaw
Virtual Museum
,
1991
–
ongoing
Co-workers & Funding
Software: Gideon May
Hardware: Huib Nelissen and Bas Bossinade
Produced under the auspices of the Städelschule, Institut für Neue Medien, Frankfurt a.M., Germany
Top
Information
Documents
Description
Keywords
Technology & Material
Exhibitions & Events
Bibliography
Documents
The Virtual Museum
video/mp4
352 × 264
01:29
The virtual Museum
image/jpeg
500 × 325
The virtual Museum
image/jpeg
500 × 321
The Virtual Museum
image/jpeg
500 × 333
Virtual Museum
image/jpeg
500 × 333
Description
The Virtual Museum is a three-dimensional computer-generated museum constituted by an immaterial constellation of rooms and exhibits. A round, motorised rotating platform is furnished with a large video projection monitor, a computer, and a chair from which the viewer interactively controls his journey through The Virtual Museum. Forwards and backwards movement of the chair causes corresponding motion by the viewer through the museum space represented on the screen. Turning the chair producess a rotation of this virtual image space, and also a synchronous physical rotation of the platform. The Virtual Museum is made up by five rooms which have the same appearance as the real room in which the installation is located. This establishes a conjunction of the real and virtual spaces and a conjunction of the real and virtual modalities of travel for the viewer. To make this explicit, the first virtual room shows a representation of the installation itself. At first the viewer faces both the real and virtual monitor screens - the real and virtual realities are exactly aligned. The viewer moving through The Virtual Museum in effect transports himself out of this chair and can see the installation, with its vacated chair, as an object outside his virtual point of view. The other four rooms are entered consecutively by passing through any of the immaterial walls of the room the viewer is in. Using alphabetic and textual forms, each room contains its own specific virtual 'exhibits'. The exhibits in the first three rooms are referential to existing genres - painting, sculpture and cinema. The exhibit in the fourth room describes the particularity of a wholly computer generated environment - three randomly moving signs ('A', '2', 'Z') are primary-coloured light sources that disclose and irradiate the room.
Keywords
aesthetics
installation-based
navigable
genres
installations
interactive installations
virtual reality (VR)
subjects
Art and Science
documentation
space
Arts and Visual Culture
architecture
museums
theory
visual culture
Media and Communication
visualization
technology
displays
electronic displays
computer monitors
interfaces
Technology & Material
Material
round, motorised rotating platform is furnished with a large video projection monitor, a computer, and a chair
Exhibitions & Events
Arte Virtual - 12 Propuestas de Arte Reactivo
1994
Variety Theater, Los Angeles:
1994
Künstliche Spiele
1993
The Robots
1992
Ars Electronica 1992: Endo Nano - the World from Within
1992
Revue Virtuelle
1992
Das belebte Bild
1991
Machines a Communiquer
1991
Bibliography