Lilliput 1.0

Simone Michelin; photos Raymundo Bandeira de Mello, Wilton Montenegro
© As a staging of the island of Lilliput which Jonathan Swift describes in his famous novel Gulliver’s Travels (1726), Michelin’s work is divided into a museum, internet and mobile phone island. It imitates the public square of a museum in which the vis ; Simone Michelin; photos Raymundo Bandeira de Mello, Wilton Montenegro

Simone Michelin

Lilliput 1.0 ,
Co-workers & Funding
System programmers: Gérson Cunha, César Chagas - LAMCE/COPPE/PEC/UFRJ
Funding: Centro Cultural Telemar/Oi Futuro; Secretaria de Cultura, Governo do Rio de Janeiro.
Documents
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Description
Lilliput is a system composed of human, physical and technological infrastructures that makes feasible the production of wallpapers for cell phones in the Centro Cultural Telemar. The visitor chooses where to position him/herself in a photographic setting - a Mexican-style wooden pyramid with wooden furniture and an infinite blue background; photographs of homeless people in real size mounted on panels, with their faces missing, so that visitors can place their heads onto the cut-out bodies and pose next to real street kids available for the occasion. Cell phones equipped with cameras capture these images and make an upload to the website, where they can be combined with other virtual settings, producing wallpapers that can be downloaded by cell phone via internet.

(source: Simone Michelin)
Keywords
  • aesthetics
    • assembled
    • collaborative
    • experimental
    • installation-based
    • mobile
    • networked
    • three-dimensional
    • visual
  • genres
    • hybrid art
    • installations
      • interactive installations
      • performative installations
  • subjects
    • Arts and Visual Culture
      • panoramas
    • Media and Communication
    • Society and Culture
    • Technology and Innovation
      • development
  • technology
    • displays
      • electronic displays
        • computer monitors
    • hardware
      • mobile devices
    • interfaces
      • camera recordings
    • software
      • Java
      • video (digital)
Technology & Material
Hardware
Two Sendô mobile phones; PC Pentium IV, 521 Mb RAM, HD 40 GB; Windows XP ou 2000; Bluetooth
Interface
mobile phones; website; scenography (actual space)
Software
Java 2 Platform, Micro Edition (J2ME) Java 2 Platform, Standard Edition,
Java Runtime Environment (JRE) Sistema Lilliput( Diretorio Build )
Browser Internet Explorer 5.0 ou +
Macromedia Flash Player QuickTime 6.0.5 ou +
Bibliography