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Handsight
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Source: A. Hegedüs
Hegedus
Handsight
,
1992
–
ongoing
Co-workers & Funding
Top
Information
Documents
Description
Keywords
Technology & Material
Exhibitions & Events
Bibliography
Documents
Handsight; Screen
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Handsight; Screen
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Handsight, Installation Tokyo
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Handsight
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Handsight
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Handsight
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Handsight
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Handsight
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Handsight, Installation Linz
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Handsight
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Handsight
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Handsight; Screen
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Description
The intention of this work is to emphasize certain aspects of virtuality, such as telepresence and the re-embodiment of the senses. It creates a transverse relation between the real and the virtual by correlating a physical object with its virtual representation.
This work is constituted by a circular projection screen, a hand-held interface which has the form of an eyeball, and a transparent sphere with a hole, into which the viewer can insert this interface outside, the transparent sphere is represented as a virtual eye on the projection screen. When entering the sphere, the viewer enters the virtual eye through its iris and sees a computer-generated 3D tableau which is located within its virtual interior. This tableau is iconographically related to a Hungarian folk art tradition that created miniature religious scenes in glass bottles. It also embodies many objects and references to earlier works by Agnes Hegedûs, so constituting within the virtual eye a retrospective memory space.
(A. Hegedüs)
Keywords
aesthetics
installation-based
genres
installations
virtual reality (VR)
subjects
Arts and Visual Culture
theory
complexity
Body and Psychology
bodies (animal components)
History and Memory
archives
Society and Culture
digital identity
Technology & Material
Hardware
· Silicon Graphics 320 VGXT
· Polhemus 3D (Magnetischer Folgesensor)
· Videoprojektor
· Plexiglaskugel auf einem Sockel
· augenförmiger Ball
Software
· SOFTIMAGE, eigens entwickelte Software in C
Exhibitions & Events
The Butterfly Effect
1996
Phantasmagoria: Pre-Cinema to Virtuality
1996
The Interaction 95
1995
Arslab 2: I Sensi del Virtuale
1995
15e Colloque d'Albi
1995
Artifices 3
1994
Variety Theater, Los Angeles:
1994
MultiMediale 3
1993
Machine Cullure. Curatd by Simon Penny
1993
Intercommunication 93
1993
Ars Electronica 1993: Artificial Life - Genetic Art
1993
ARTEC 93
1993
Muumedia Festival 93
1993
ARCO 1993
1993
Interface II
1993
Ars Electronica 1992: Endo Nano - the World from Within
1992
Bibliography
Hegedüs, Agnes
.
»My Autobiographical Media History - Metaphors of Interaction, Communication and Body Using Electronic Media.«
In
Women, Art and Technology
, edited by Judy MalloyCambridge, MA: MIT Press, 2003.
Blase, Christoph and Margaret Morse
.
Hardware, Software, ARTwear
. Ostfildern-Ruit: Hatje Cantz, 1998.
Schwarz, Hans-Peter
.
»Retroactive and Interactive Media Art. On the Works of Agnes Hegedüs.«
In
Agnes Hegedüs – Interactive works, Kunst und Ausstellungshalle der Bundesrepublik Deutschland Bonn
, edited by Agnes Hegedüs and ZKM Karlsruhe: ZKM Karlsruhe, 1995.
Hegedüs, Agnes
.
»Der entkörperte und wiederverkörperte Leib.«
Kunstforum International: Die Zukunft des Körpers I
132 (November 1995 - Januar 1996 1995): 168-171.
Klotz, Heinrich and ZKM Karlsruhe
, ed.
MultiMediale 3
. Karlsruhe, DE: ZKM Karlsruhe, 1993.