Swarming Lounge

Video documentation: Tina Kult, Camera: kondition pluriel
Source: Video documentation: Tina Kult, Camera: kondition pluriel

Marie-Claude Poulin

Swarming Lounge , ongoing
Co-workers & Funding
Concept and artistic direction: Martin Kusch and Marie-Claude Poulin / Choreography: Marie-Claude Poulin, assistance Audrey Rochette / Media environment: Martin Kusch, Johannes Hucek / Sound environment: Alexandre St-Onge / Installation: Martin Kusch / Installation design: Institute for cultural policy / Programming and stage management: Johannes Hucek / 3D modeling animation: Georg Schmidhuber / Dancer/performers: Audrey Rochette and David Campbell

Commission and co-production:
Niet Normaal Foundation, The Netherlands

With the support of:
Conseil des arts et des lettres du Québec, Canada Council for the Arts
Documents
  • Swarming Lounge
    image/jpeg
    900 × 675
  • Swarming Lounge
    video/mp4
    1920 × 1080
  • Swarming Lounge
    image/jpeg
    900 × 675
  • Swarming Lounge
    image/jpeg
    506 × 675
  • Swarming Lounge
    image/jpeg
    506 × 675
  • Swarming Lounge
    image/jpeg
    900 × 675
  • Swarming Lounge
    image/jpeg
    900 × 675
  • Swarming Lounge
    image/jpeg
    900 × 675
  • Swarming Lounge
    image/jpeg
    900 × 675
Description
Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come together, and micro-narratives emerge, based on shifting degrees of presence, traces of daily gestures and fragments of intimacy. Investigation on our addictive relationship with virtual worlds and screens.

Find more information about this work under the following links:
https://konditionpluriel.org/?artworks=swarming-lounge&lang=en
https://vimeo.com/307380392
Keywords
  • aesthetics
    • animated
    • automated
    • autopoietic
    • collaborative
    • ephemeral
    • generative
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • multi-user
    • narrative
    • navigable
    • networked
    • performative
    • real-time
    • remixed
    • site-specific
    • sonification
    • tactile
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genres
    • conceptual art
      • art interventions
    • digital animation
    • digital graphics
    • game art
    • hybrid art
    • installations
      • augmented reality (AR)
      • interactive installations
      • mixed reality
      • performative installations
      • virtual reality (VR)
    • performance art
      • computer performances
      • multimedia performances
    • sound art
      • sound installations
  • subjects
    • Art and Science
      • algorithms
      • artificial intelligence (science discipline)
      • code
      • combinatorics
      • cyberspace
      • dynamical systems
      • experiments
      • humanities
      • machines
      • research
      • space
    • Arts and Visual Culture
      • allegory
      • animations
      • dance
      • expanded cinema
      • optical illusion
      • poetry
      • spectator
      • theater
      • virtuality
      • visual culture
    • Body and Psychology
      • agency
      • bodies (animal components)
      • cyborgs
      • embodiment
      • empathy
      • gesture
      • humans
      • identity
      • intimacy
      • movement
      • perception
      • performativity
      • posthuman
      • self awareness
    • History and Memory
      • archives
      • artifacts
    • Media and Communication
      • communication
      • electronic media
      • information
      • intermediality
      • open source
      • search engines
      • telecommunications
      • visualization
    • Nature and Environment
      • anthropocentrism
      • ecology
    • Power and Politics
      • manipulation
      • surveillance
    • Religion and Mythology
      • rituals
      • worship
    • Society and Culture
      • digital identity
      • information society
      • participation
    • Technology and Innovation
      • artificial life
      • cybernetics
      • digitization
      • innovation
      • intelligent environment
      • nonhuman communication
      • robots
      • simulation
  • technology
    • displays
      • electronic displays
    • hardware
      • cameras
      • mobile devices
      • scanners
      • touch screens
      • video (analog)
    • interfaces
      • body sensors
        • body tracking
        • motion capture
        • positiontrackers
      • interactive media
        • augmented reality interfaces
        • ludic interfaces
        • mixed reality-based interaction
        • touch user interfaces
      • soundgenerating devices
        • microphones
        • synthesizers
        • telephones (as soundgenerating device)
    • software
      • software interfaces
      • video (digital)
      • wireless sensor networks (WSN)
Technology & Material
Method
Immersive Media works (virtual reality, augmented reality and mixed reality)
mixed-reality installation
augmented reality application