Sometimes Always/Sometimes Never

ISM
© ZKM Collection ; ISM

Giselle Beiguelman

Sometimes Always/Sometimes Never ,
Co-workers & Funding
ZKM Collection
Documents
  • Sometimes Always/Sometimes Never
    image/jpeg
    240 × 160
Description
Sometimes Always / Sometimes Never / Sometimes discusses the visual horizons of nomadic culture and its entropic and saturated environments. Its point of departure is that nowadays life is seen through windows and screens and each moment appears as a movie frame that consumes and erases itself as soon as it is processed. The project consists of an interactive projection, based on generative systems, which allow the audience to shoot images with cell phone video cameras and send them, via Bluetooth, to big screens. If one draws the computer mouse across the screen, the video then fragments into single pictures, which can then be recombined by a renewed movement of the mouse. By using the keyboard, the interactors introduce colored filters on the new images. When someone ceases to move the mouse, the original film restarts over the layers built by the interactors on the screen. The result is an imagetic and dynamic palimpsest, which consumes itself following an entropic logic, where saturation produces erasure and fluid memories mediated by experiences of difference and repetition.
Sometimes Always/Sometimes Never/Sometimes is a result of other projects by the artist, based on processing and Java scripts, and was recompiled and updated by Bastian Hemminger for YOU_ser exhibition at the ZKM and exhibited at Montevideo (NL), Transitio_MX and many other places.

Since 2007, Sometimes Always / Sometimes Never / Sometimes is part of the ZKM Collection.

First Presentation: Nokia Trends 2005. Curator: Lucas Bambozzi
Keywords
  • aesthetics
    • animated
    • illusionary
    • installation-based
    • real-time
  • genres
    • conceptual art
    • digital animation
  • subjects
    • Art and Science
      • databases
      • dynamical systems
    • Arts and Visual Culture
      • panoramas
      • perspective
    • Body and Psychology
      • senses
        • sight
    • History and Memory
      • archives
    • Technology and Innovation
      • software manipulations
Technology & Material
Exhibitions & Events
Bibliography