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»Sculptures«
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© Tamas Waliczky & Anna Szepesi

Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • distorted
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • psychedelic
    • real-time
    • realistic
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Concept Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • Installation
      • augmented reality
      • interactive installation
      • mixed reality
      • performative installation
      • sound installation
      • virtual reality
        • 360° virtual walktrough
    • light art
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
      • biology
      • botany
      • cartography
      • code
      • combinatorics
      • cyberspace
      • database
      • documentation
      • emergence
      • evidence
      • experiment
      • geography
      • geometry
      • history of science
      • humanities
      • library
      • light
      • machine
      • mathematic
      • medicine
      • microscopy
      • nanotechnology
      • neuroscience
      • philosophy
        • metaphysics
      • physics
      • psychology
      • Representation of knowledge
      • research
      • science
      • scientific image
      • space
      • statistics
      • stereoscope
    • ARTS AND VISUAL CULTURE
      • allegory
      • anamorphosis
      • animation
      • architecture
      • art history
      • art market
      • artistic invention
      • beauty
      • cinema
      • collage
      • comics
      • conservation
      • dance
      • drawing
      • expanded cinema
      • fashion
      • gaze
      • grid
      • illusion
      • image
      • literature
      • mask
      • materiality
      • mirror
      • model
      • museum
      • music
      • nude
      • ornament
      • painting
      • panopticon
      • panorama
      • personification
      • perspective
      • photography
      • poetry
      • portrait
      • projection
      • representation
      • sculpture
      • shadow
      • sketch
      • spectator
      • still life
      • symbolism
      • theatre
      • theory
        • complexity
        • media theory
        • modernism
        • postmodernism
        • poststructuralism
        • semiotics
        • simulacrum
      • virtuality
      • visual culture
    • BODY AND PSYCHOLOGY
      • affect
      • agency
      • alienation
      • amnesia
      • anatomy
      • anger
      • anxiety
      • body
      • breathing
      • cognition
      • curiosity
      • cybersex
      • cyborg
      • death
      • depression
      • disease
      • disgust
      • dream
      • ecstasy
      • embodiment
      • emotion
      • empathy
      • erotic
      • experience
      • expression
      • eye
      • facial expression
      • fantasy
      • fear
      • feeling
      • gender
      • genetics
      • gesture
      • hand
      • happiness
      • human
      • identity
      • imagination
      • intimacy
      • isolation
      • joy
      • loneliness
      • love
      • mental disorder
      • movement
      • narcissism
      • optimism
      • pain
      • paranoia
      • perception
      • performativity
      • pessimism
      • physiognomy
      • pleasure
      • posthuman
      • psyche
      • psychoanalysis
      • psychosis
      • sadness
      • self awareness
      • senses
        • hearing
        • sight
        • smell
        • taste
        • touch
      • sexuality
      • shame
      • shock
      • skin
      • speech
      • stress
      • surgery
      • trust
      • unconsciousness
    • HISTORY AND MEMORY
      • ancestor
      • antiquity
      • archive
      • artifacts
      • collective memory
      • colonialism
      • cultural heritage
      • historical site
      • historism
      • history
      • meme
      • memorial
      • modern era
      • nostalgia
      • postcolonialism
      • preservation
      • romanticism
      • teleology
      • tradition
    • MAGIC AND PHANTASTIC
      • alchemy
      • animism
      • enchantment
      • ghost
      • horoscope
      • illusion
      • magic
      • occultism
      • sorcery
      • supernaturalism
      • superstition
      • telepathy
    • MEDIA AND COMMUNICATION
      • access
      • advertising
      • Big Data
      • broadcast
      • commerce
      • communication
      • electronic media
      • error message
      • fiction
      • film
      • global village
      • hypertext
      • information
      • intermediality
      • internet
      • language
      • media archaeology
      • open source
      • print media
      • radio
      • search engine
      • social media
      • storytelling
      • telecommunication
      • telephone
      • television
      • video surveillance
      • visualisation
      • writing
    • NATURE AND ENVIRONMENT
      • agriculture
      • animal
      • anthropocentrism
      • atmosphere
      • catastrophe
      • DNA
      • earth
      • ecosystem/ecology
      • energy
      • environment
      • evolution
      • four elements
      • geology
      • global warming
      • globe
      • landscape
      • magnetism
      • nature
      • ocean
      • outer space
      • physical law
      • plant
      • pollution
      • sustainability
      • topography
      • vegetation
      • water
      • weather
    • POWER AND POLITICS
      • authority
      • banking
      • censorship
      • conspiracy
      • democracy
      • discrimination
      • economy
      • equality
      • geopolitics
      • governance
      • heroism
      • human rights
      • imperialism
      • institution
      • law
      • manipulation
      • market
      • military
      • nationalism
      • patriarchy
      • politics
      • sovereignty
      • surveillance
      • terrorism
      • violence
      • warfare
    • RELIGION AND MYTHOLOGY
      • afterlife
      • bible
      • church
      • creation
      • crucifixion
      • esoterism
      • exodus
      • heretic
      • legend
      • mysticism
      • myth
      • mythological creature
      • mythology
      • paradise
      • religion
        • buddhism
        • christianity
        • islam
        • judaism
      • ritual
      • sacrifice
      • Saint
      • sin
      • spirituality
      • vision
      • worship
    • SOCIETY AND CULTURE
      • activism
      • border
      • capitalism
        • surveillance-capitalism
      • city
      • civilisation
      • community
      • consumption
      • counterculture
      • country
      • digital identity
      • diversity
      • entertainment
        • comedy
        • festival
        • game
        • mass culture
        • parody
        • phantasmagoria
        • popular culture
        • spectacle
        • toys
      • ethnicity
      • feminism
      • folklore
      • food
      • globalization
      • individuality
      • information society
      • interculturalism
      • mass
      • migration
      • minority
      • morality
      • native
      • otherness
      • participation
      • poverty
      • privacy
      • public space
      • racism
      • territory
      • unemployment
      • urban space
      • utopia
      • voyeurism
      • wealth
      • working class
    • TECHNOLOGY AND INNOVATION
      • ambient intelligence
      • artificial intelligence
      • artificial life
      • biocomputer
      • blockchain
      • cybernetics
      • development
      • digitization
      • electricity
      • emulation
      • engineering
      • history of technology
      • innovation
      • intelligent environment
      • invention
      • mechanics
      • military technology
      • mobility
      • nonhuman communication
      • optics
      • product design
      • production
      • robot
      • simulation
      • software manipulations
      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • dome
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • lightbox
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • webcam
    • Interface
      • Automatic Identification and Data Capture (AIDC)
      • Biological Sensor
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor/brain-computer-interface
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • robotic interfaces
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
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Information
Cite
X
Archive of Digital Art (ADA). “Tamas Waliczky - »Sculptures«”. https://digitalartarchive.at/database/general/work/sculptures.html?tx_vawiz_pi1%5Baid%5D=768%3Fkeyworduid%3D583%3Fkeyworduid%3D390%3Fkeyworduid%3D722%3Fkeyworduid%3D180%3Fkeyworduid%3D471%3Fkeyworduid%3D639%3Fkeyworduid%3D809%3Fkeyworduid%3D616%3Fkeyworduid%3D1343%3Fkeyworduid%3D159%3Fkeyworduid%3D1340%3Fkeyworduid%3D165%3Fkeyworduid%3D583%3Fkeyworduid%3D735%3Fkeyworduid%3D408%3Fkeyworduid%3D470%3Fkeyworduid%3D318&cHash=ad472b50c361452a211414e67ee511f0 (retrieved 2014-16-12). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Tamas Waliczky - »Sculptures«}, url = {https://digitalartarchive.at/database/general/work/sculptures.html?tx_vawiz_pi1%5Baid%5D=768%3Fkeyworduid%3D583%3Fkeyworduid%3D390%3Fkeyworduid%3D722%3Fkeyworduid%3D180%3Fkeyworduid%3D471%3Fkeyworduid%3D639%3Fkeyworduid%3D809%3Fkeyworduid%3D616%3Fkeyworduid%3D1343%3Fkeyworduid%3D159%3Fkeyworduid%3D1340%3Fkeyworduid%3D165%3Fkeyworduid%3D583%3Fkeyworduid%3D735%3Fkeyworduid%3D408%3Fkeyworduid%3D470%3Fkeyworduid%3D318&cHash=ad472b50c361452a211414e67ee511f0}, urldate = {retrieved 2014-16-12}
Technology
Descriptions & Essays
For us humans, who are limited in time and space, time is a one-dimensional affair. We can move only along one axis we define in co-ordinates of "past-present-future". (In this definition, "present" is the origin of our co-ordinate system, "past" and "future" lie to its right and left respectively.) And, sadly enough, even in this single dimension we are able to travel in one direction only, namely forward. In the sequences of "Sculptures" I wanted to visually represent (with my modest visual means) the way our temporal structure differs from that of God. I think this question is the key issue of the piece. On the basis of fleeting everyday movements and gestures such as walking, jumping, waving, etc., I built in the computer three-dimensional sculptures. I call the "time crystals", for they preserve in frozen form brief moments in an individual's life. These crystals exist simultaneously alongside each other in space, and a virtual camera (whose viewing angle is to some extent the lofty vantage point of God) can observe them from any desired location. By traveling through the time crystals, the camera can re-produce the original movement, but from a diverse range of perspectives and at varying speeds.
Literature