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»Murmuring Fields«
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© Fleischmann-Strauss; http://www.eculturefactory.de/CMS/index.php?id=792

Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • distorted
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • psychedelic
    • real-time
    • realistic
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Concept Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • Installation
      • augmented reality
      • interactive installation
      • mixed reality
      • performative installation
      • sound installation
      • virtual reality
        • 360° virtual walktrough
    • light art
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
      • biology
      • botany
      • cartography
      • code
      • combinatorics
      • cyberspace
      • database
      • documentation
      • emergence
      • evidence
      • experiment
      • geography
      • geometry
      • history of science
      • humanities
      • library
      • light
      • machine
      • mathematic
      • medicine
      • microscopy
      • nanotechnology
      • neuroscience
      • philosophy
        • metaphysics
      • physics
      • psychology
      • Representation of knowledge
      • research
      • science
      • scientific image
      • space
      • statistics
      • stereoscope
    • ARTS AND VISUAL CULTURE
      • allegory
      • anamorphosis
      • animation
      • architecture
      • art history
      • art market
      • artistic invention
      • beauty
      • cinema
      • collage
      • comics
      • conservation
      • dance
      • drawing
      • expanded cinema
      • fashion
      • gaze
      • grid
      • illusion
      • image
      • literature
      • mask
      • materiality
      • mirror
      • model
      • museum
      • music
      • nude
      • ornament
      • painting
      • panopticon
      • panorama
      • personification
      • perspective
      • photography
      • poetry
      • portrait
      • projection
      • representation
      • sculpture
      • shadow
      • sketch
      • spectator
      • still life
      • symbolism
      • theatre
      • theory
        • complexity
        • media theory
        • modernism
        • postmodernism
        • poststructuralism
        • semiotics
        • simulacrum
      • virtuality
      • visual culture
    • BODY AND PSYCHOLOGY
      • affect
      • agency
      • alienation
      • amnesia
      • anatomy
      • anger
      • anxiety
      • body
      • breathing
      • cognition
      • curiosity
      • cybersex
      • cyborg
      • death
      • depression
      • disease
      • disgust
      • dream
      • ecstasy
      • embodiment
      • emotion
      • empathy
      • erotic
      • experience
      • expression
      • eye
      • facial expression
      • fantasy
      • fear
      • feeling
      • gender
      • genetics
      • gesture
      • hand
      • happiness
      • human
      • identity
      • imagination
      • intimacy
      • isolation
      • joy
      • loneliness
      • love
      • mental disorder
      • movement
      • narcissism
      • optimism
      • pain
      • paranoia
      • perception
      • performativity
      • pessimism
      • physiognomy
      • pleasure
      • posthuman
      • psyche
      • psychoanalysis
      • psychosis
      • sadness
      • self awareness
      • senses
        • hearing
        • sight
        • smell
        • taste
        • touch
      • sexuality
      • shame
      • shock
      • skin
      • speech
      • stress
      • surgery
      • trust
      • unconsciousness
    • HISTORY AND MEMORY
      • ancestor
      • antiquity
      • archive
      • artifacts
      • collective memory
      • colonialism
      • cultural heritage
      • historical site
      • historism
      • history
      • meme
      • memorial
      • modern era
      • nostalgia
      • postcolonialism
      • preservation
      • romanticism
      • teleology
      • tradition
    • MAGIC AND PHANTASTIC
      • alchemy
      • animism
      • enchantment
      • ghost
      • horoscope
      • illusion
      • magic
      • occultism
      • sorcery
      • supernaturalism
      • superstition
      • telepathy
    • MEDIA AND COMMUNICATION
      • access
      • advertising
      • Big Data
      • broadcast
      • commerce
      • communication
      • electronic media
      • error message
      • fiction
      • film
      • global village
      • hypertext
      • information
      • intermediality
      • internet
      • language
      • media archaeology
      • open source
      • print media
      • radio
      • search engine
      • social media
      • storytelling
      • telecommunication
      • telephone
      • television
      • video surveillance
      • visualisation
      • writing
    • NATURE AND ENVIRONMENT
      • agriculture
      • animal
      • anthropocentrism
      • atmosphere
      • catastrophe
      • DNA
      • earth
      • ecosystem/ecology
      • energy
      • environment
      • evolution
      • four elements
      • geology
      • global warming
      • globe
      • landscape
      • magnetism
      • nature
      • ocean
      • outer space
      • physical law
      • plant
      • pollution
      • sustainability
      • topography
      • vegetation
      • water
      • weather
    • POWER AND POLITICS
      • authority
      • banking
      • censorship
      • conspiracy
      • democracy
      • discrimination
      • economy
      • equality
      • geopolitics
      • governance
      • heroism
      • human rights
      • imperialism
      • institution
      • law
      • manipulation
      • market
      • military
      • nationalism
      • patriarchy
      • politics
      • sovereignty
      • surveillance
      • terrorism
      • violence
      • warfare
    • RELIGION AND MYTHOLOGY
      • afterlife
      • bible
      • church
      • creation
      • crucifixion
      • esoterism
      • exodus
      • heretic
      • legend
      • mysticism
      • myth
      • mythological creature
      • mythology
      • paradise
      • religion
        • buddhism
        • christianity
        • islam
        • judaism
      • ritual
      • sacrifice
      • Saint
      • sin
      • spirituality
      • vision
      • worship
    • SOCIETY AND CULTURE
      • activism
      • border
      • capitalism
        • surveillance-capitalism
      • city
      • civilisation
      • community
      • consumption
      • counterculture
      • country
      • digital identity
      • diversity
      • entertainment
        • comedy
        • festival
        • game
        • mass culture
        • parody
        • phantasmagoria
        • popular culture
        • spectacle
        • toys
      • ethnicity
      • feminism
      • folklore
      • food
      • globalization
      • individuality
      • information society
      • interculturalism
      • mass
      • migration
      • minority
      • morality
      • native
      • otherness
      • participation
      • poverty
      • privacy
      • public space
      • racism
      • territory
      • unemployment
      • urban space
      • utopia
      • voyeurism
      • wealth
      • working class
    • TECHNOLOGY AND INNOVATION
      • ambient intelligence
      • artificial intelligence
      • artificial life
      • biocomputer
      • blockchain
      • cybernetics
      • development
      • digitization
      • electricity
      • emulation
      • engineering
      • history of technology
      • innovation
      • intelligent environment
      • invention
      • mechanics
      • military technology
      • mobility
      • nonhuman communication
      • optics
      • product design
      • production
      • robot
      • simulation
      • software manipulations
      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • dome
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • lightbox
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • webcam
    • Interface
      • Automatic Identification and Data Capture (AIDC)
      • Biological Sensor
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor/brain-computer-interface
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • robotic interfaces
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
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Information
Cite
X
Archive of Digital Art (ADA). “(collective) Monika Fleischmann | Wolfgang Strauss - »Murmuring Fields«”. https://digitalartarchive.at/database/general/work/murmuring-fields.html?tx_vawiz_pi1%5Baid%5D=qyqqgugbj%3Fkeyworduid%3D1147%3Fkeyworduid%3D814%3Fkeyworduid%3D471%3Fkeyworduid%3D490%3Fkeyworduid%3D408%3Fkeyworduid%3D1086%3Fkeyworduid%3D219%3Fkeyworduid%3D185%3Fkeyworduid%3D5%3Fkeyworduid%3D589%3Fkeyworduid%3D599%3Fkeyworduid%3D309%3Fkeyworduid%3D235%3Fkeyworduid%3D1308%3Fkeyworduid%3D760%3Fkeyworduid%3D1379%3Fkeyworduid%3D855%3Fkeyworduid%3D504%3Fkeyworduid%3D1&cHash=b6ed8c05858b3e3c6adf244c51c7f67e (retrieved 2023-28-08). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {(collective) Monika Fleischmann | Wolfgang Strauss - »Murmuring Fields«}, url = {https://digitalartarchive.at/database/general/work/murmuring-fields.html?tx_vawiz_pi1%5Baid%5D=qyqqgugbj%3Fkeyworduid%3D1147%3Fkeyworduid%3D814%3Fkeyworduid%3D471%3Fkeyworduid%3D490%3Fkeyworduid%3D408%3Fkeyworduid%3D1086%3Fkeyworduid%3D219%3Fkeyworduid%3D185%3Fkeyworduid%3D5%3Fkeyworduid%3D589%3Fkeyworduid%3D599%3Fkeyworduid%3D309%3Fkeyworduid%3D235%3Fkeyworduid%3D1308%3Fkeyworduid%3D760%3Fkeyworduid%3D1379%3Fkeyworduid%3D855%3Fkeyworduid%3D504%3Fkeyworduid%3D1&cHash=b6ed8c05858b3e3c6adf244c51c7f67e}, urldate = {retrieved 2023-28-08}
Technology
Method
Murmuring Fields” is an interactive communication space. Inhouse Software e-MUSE (electronic multi-user stage environment) is the underlying platform for networked
communication, interface, rendering and display organisation. Murnuring Fields iis a 3D VRML based multi-user environment. By implementing VRML as a networked multi-user application we have opened the otherwise closed system of VRML. Splitting browser and interface provides independent levels of control and implementation for rendering and displaying the virtual world,for multiple user support and for support of non-standard input
devices such as camer tracking (body-track) as well as interaction and communication concepts for shared mixed-reality environments.
Descriptions & Essays
Monika and Wolfgang Fleischmann-Strauss 24-10-2023
MURMURING FIELDS – WALK-IN SOUND SPACE 1997–1999

As part of the EU funded eRENA Project (Electronic Arenas for Art, Culture Entertainment), Fleischmann und Strauss and the MARS lab created Murmuring Fields (1997-99), a sequel to Home of the Brain, but as voices on an a Mixed R eality (MR) stage. The walk-in soundstage using camera tracking for performers to generate sound through movement.

Murmuring Fields is an instrument played with the body. The camera of the body-tracking system follows every slightest movement of the performers, triggering sound sequences. The eMuse electronic Multi-User Stage Environment (Strauss 1999: 93) calculates the positional data for the representation of the participants as gestural bodies in virtual space. The performers’ bodies drive the data environment by moving and stretching the images, texts, voices and sound on stage.

Playing with a word and its syllables or sounds, like Politik-tik-tik, is created by moving back and forth. The montage of individual sound files results from the nature of movement. Polyphony is created when several performers, in relation to each other in their movement or independently, claim and explore a part of the space. For example, one performer looks at an emerging virtual handwriting by Virilio. The other listens to sounds and tries to "tune" them through movement to produce the danceable sound image. This embodied interaction with sound and space requires a different mode of physical engagement and aesthetic experience.

The sound researcher Holger Schulz describes the situation on stage: ‘Other body movements we make here. We contort and bend over, meandering along the acoustic expressions. We listen and mix the sentences and half-sentences, words and syllables through our movements’. (Schulze 2005)
The participants' area- an empty room and a digital stage on the Internet are connected via optical tracking. Real and virtual space are superimposed, the movement of the visitors is recorded by a sensor camera. The actors move in a room that is filled with data. Words, syllables and sounds are mixed by body movement. Here it is not the music that determines the dance , but movement that creates the sound. In a dynamic cycle of movement and reflexion, body communication appears in real time.

The imperceptible camera interface ultimately turns the room into an interface that envelops the visitor. Nobody needs an explanation on the Mixed Reality stage. Everyone will find out for themselves what to do. Everything seems normal as always, except that we are moving in a room full of data at the same time. This references the Heisenberg uncertainty relation and demonstrates a quantum physical situation, best characterized by the notion of mixed reality.
Monika and Wolfgang Fleischmann-Strauss: Murmuring Fields, 24-10-2023, in: Archive of Digital Art
Literature
Fleischmann, Monika and Wolfgang Strauss. »Staging of the Thinking Space: From Immersion to Performative Presence.« In Paradoxes of Interactivity, edited by Uwe Seifert and Jin Hyun Kim and Anthony MooreVol.1. ISBN 978-3-89942-1, , 266-281. Bielefeld: transcript Verlag, 2008.
Schulze, Holger. Heuristik – Theorie der intentionalen Werkgenese. Vol.2, pp. 125-132. ISBN 3-89942-326-7, 1 th ed.Bielefeld: Transcript Verlag, 2005.
GIANETTI, Claudia. »Endoästhetik in: Ästhetiken des Digitalen.« Medienkunstnetz.de.
Grau, Oliver. Virtual Art: From Illusion to Immersion. Cambridge, MA: MIT Press, 2003.
Fleischmann, Monika and Wolfgang Strauss. »Imagine a Space Filled with Data.« In Women, Art and Technology, edited by Judy Malloy, 111-112. Cambridge, MASS: MIT Press, 2003.
Strauss, Wolfgang and Monika Fleischmann. »Imagine space fused with data.« CAST01//Living in Mixed Realities 300, no. ISSN 1618-1379 (Sept 2001): 41 -45.
Fleischmann, Monika and Wolfgang Strauss. »Murmuring Fields oder ein Raum möbliert mit Daten.« In Medienökologie zwischen Sinnenreich und Cyberspace, edited by Wolfgang Zacharias. München: 2000.
Strauss, Wolfgang and Monika Fleischmann. »Staging the Space of Mixed Reality - Reconsidering the Concept of a Multi-user Environment.« In Proceedings of VRML 99 - Fourth Symposium on the Virtual Reality Modeling Language, edited by Stephen N. Spencer, 93-98. New York: ACM Siggraph, 1999.
Fleischmann, Monika. »O instrumento ludico ou o sentido dos sentidos.« In Conferencia Internacional sobre Technologias e Mediaco. Real vs. virtual, edited by Jose Braganca de Miranda, 365-371. Lisboa: Ediciones Cosmos, 1999.
Fleischmann, Monika and Wolfgang et. al. Strauss. »Murmuring Fields - the making of e-MUSE.« DESIGN, I3 Magazine, EU ESPRIT projects (1998).