Liminal Spaces

Sebastien Roy
© iX Symposium, Society for Arts and Technology, Montreal, C A, 2014 ; Sebastien Roy

Marie-Claude Poulin

Liminal Spaces , ongoing
Co-workers & Funding
Creators of Liminal Spaces: Digital Art Department, Vienna, Austria / kondition pluriel, Montreal, Canada / Trans-Media Akademie, Dresden, Germany Participants/Collaborators: David Campbell, Carla Chan, Matthias Härtig, Johannes Hucek, Martin Kusch, Marilou Lépine, Armando Menicacci, Marie-Claude Poulin, Audrey Rochette, Ruth Schnell, Alexandre St-Onge, Nikola Tasic

Co-organisers and partners:
Digital Art Department / University of Applied Arts Vienna [AT]
i-DAT (Institute of Digital Art and Technology) / Plymouth University [UK]
Trans-Media-Academy Hellerau / CYNETART festival, Dresden [DE]
National and Kapodistrian University of Athens [GR]
Society for Arts and Technology [SAT], Montreal [CA]
kondition pluriel, Montreal [CA]
LANTISS / Université Laval, Quebec City [CA]
Liminal Spaces benefited from the support of the European Commission / Culture Programme.

Co-production:
European Mobile Dome Lab for Artistic Research (E/M/D/L), Canada and Europe

With the support of:
European Commission / Culture Programme
Conseil des arts et des lettres du Québec, Canada Council for the Arts, Conseil des Arts de Montréal
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Description
Visitors inhabit a dome-space where they move, communicate and interplay with performers. An experience of audience participation and multi-user interaction. Home to layers of performance, image, sound, text and interactivity, the dome space transforms into talking facades, virtual labyrinths and showers of words about surveillance and the N.S.A. Here, the 360 º fulldome-space brings together heterogeneous forms of presences generated by capture and visualization technologies used for surveillance and control of societies.

Find more information about this work under the following links:
https://konditionpluriel.org/?artworks=liminal-spaces&lang=en
https://vimeo.com/144427087
Keywords
  • aesthetics
    • autopoietic
    • collaborative
    • cybernetic
    • experimental
    • generative
    • immersive
    • interactive
    • intermedial
    • multi-user
    • narrative
    • performative
    • processual
    • real-time
    • site-specific
    • sonification
    • time-based
    • virtual
  • genres
    • conceptual art
      • art interventions
    • hybrid art
    • installations
      • interactive installations
      • performative installations
      • virtual reality (VR)
    • sound art
      • sound installations
  • subjects
    • Art and Science
      • research
    • Arts and Visual Culture
      • dance
      • expanded cinema
      • optical illusion
      • projections
      • spectator
      • theater
      • theory
        • media theory
      • virtuality
    • Body and Psychology
      • agency
      • embodiment
      • empathy
      • perception
      • performativity
    • Media and Communication
      • big data
      • information
    • Nature and Environment
      • outer space
    • Power and Politics
      • conspiracies
      • democracies
      • manipulation
      • surveillance
    • Society and Culture
      • information society
  • technology
    • hardware
      • cameras
      • scanners
    • interfaces
      • body sensors
        • body tracking
      • interactive media
        • ludic interfaces
        • mixed reality-based interaction
        • tangible user interfaces (TUI)
      • non-electronic interfaces
        • furniture
      • soundgenerating devices
        • microphones
        • synthesizers
    • software
      • software interfaces
      • video (digital)
Technology & Material
Method
Immersive Media works (fulldome, VR, AR, MR)
performance-installation for a fulldome space
immersive installation for fulldome
Bibliography