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»Éphémère«
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; Ephémère

Keywords

  • aesthetics
    • acoustic
    • affective
    • anamorphic
    • animated
    • anthropomorph
    • assembled
    • automated
    • autopoietic
    • collaborative
    • contextual
    • cybernetic
    • disgusting
    • distorted
    • documenting
    • duplicated
    • dynamic system
    • ephemeral
    • experimental
    • found object
    • generative
    • gustatory
    • hypermediacy
    • illusionary
    • immaterial
    • immersive
    • installation-based
    • interactive
    • intermedial
    • intervention
    • mobile
    • modular
    • multi-user
    • multiple
    • narrative
    • navigable
    • networked
    • olfactory
    • panoramatic
    • performative
    • polysensory
    • processual
    • projected
    • psychedelic
    • real-time
    • realistic
    • remediated
    • remixed
    • sculptural
    • site-specific
    • sonification
    • sublime
    • tactile
    • telematic
    • three-dimensional
    • time-based
    • uncanny
    • virtual
    • visual
  • genre
    • Bio Art
      • Genetic Art
      • Transgenic Art
    • Concept Art
    • Database Art
    • Digital Activism
    • Digital Animation
    • Digital Community (Social Network)
    • Digital Graphics
    • Game Art
    • Glitch Art
    • Hybrid Art
    • Installation
      • augmented reality
      • interactive installation
      • mixed reality
      • performative installation
      • sound installation
      • virtual reality
        • 360° virtual walktrough
    • light art
    • Nano Art
    • Net Art
    • Performance
      • Computer performance
      • Happening
      • multimedia performance
      • sound performance
      • video performance
    • robotics
    • Telematic Art
  • subject
    • ART AND SCIENCE
      • algorithm
      • anthropology
      • archaeology
      • artificial intelligence
      • astronomy
      • biology
      • botany
      • cartography
      • code
      • combinatorics
      • cyberspace
      • database
      • documentation
      • emergence
      • evidence
      • experiment
      • geography
      • geometry
      • history of science
      • humanities
      • library
      • light
      • machine
      • mathematic
      • medicine
      • microscopy
      • nanotechnology
      • neuroscience
      • philosophy
        • metaphysics
      • physics
      • psychology
      • Representation of knowledge
      • research
      • science
      • scientific image
      • space
      • statistics
      • stereoscope
    • ARTS AND VISUAL CULTURE
      • allegory
      • anamorphosis
      • animation
      • architecture
      • art history
      • art market
      • artistic invention
      • beauty
      • cinema
      • collage
      • comics
      • conservation
      • dance
      • drawing
      • expanded cinema
      • fashion
      • gaze
      • grid
      • illusion
      • image
      • literature
      • mask
      • materiality
      • mirror
      • model
      • museum
      • music
      • nude
      • ornament
      • painting
      • panopticon
      • panorama
      • personification
      • perspective
      • photography
      • poetry
      • portrait
      • projection
      • representation
      • sculpture
      • shadow
      • sketch
      • spectator
      • still life
      • symbolism
      • theatre
      • theory
        • complexity
        • media theory
        • modernism
        • postmodernism
        • poststructuralism
        • semiotics
        • simulacrum
      • virtuality
      • visual culture
    • BODY AND PSYCHOLOGY
      • affect
      • agency
      • alienation
      • amnesia
      • anatomy
      • anger
      • anxiety
      • body
      • breathing
      • cognition
      • curiosity
      • cybersex
      • cyborg
      • death
      • depression
      • disease
      • disgust
      • dream
      • ecstasy
      • embodiment
      • emotion
      • empathy
      • erotic
      • experience
      • expression
      • eye
      • facial expression
      • fantasy
      • fear
      • feeling
      • gender
      • genetics
      • gesture
      • hand
      • happiness
      • human
      • identity
      • imagination
      • intimacy
      • isolation
      • joy
      • loneliness
      • love
      • mental disorder
      • movement
      • narcissism
      • optimism
      • pain
      • paranoia
      • perception
      • performativity
      • pessimism
      • physiognomy
      • pleasure
      • posthuman
      • psyche
      • psychoanalysis
      • psychosis
      • sadness
      • self awareness
      • senses
        • hearing
        • sight
        • smell
        • taste
        • touch
      • sexuality
      • shame
      • shock
      • skin
      • speech
      • stress
      • surgery
      • trust
      • unconsciousness
    • HISTORY AND MEMORY
      • ancestor
      • antiquity
      • archive
      • artifacts
      • collective memory
      • colonialism
      • cultural heritage
      • historical site
      • historism
      • history
      • meme
      • memorial
      • modern era
      • nostalgia
      • postcolonialism
      • preservation
      • romanticism
      • teleology
      • tradition
    • MAGIC AND PHANTASTIC
      • alchemy
      • animism
      • enchantment
      • ghost
      • horoscope
      • illusion
      • magic
      • occultism
      • sorcery
      • supernaturalism
      • superstition
      • telepathy
    • MEDIA AND COMMUNICATION
      • access
      • advertising
      • Big Data
      • broadcast
      • commerce
      • communication
      • electronic media
      • error message
      • fiction
      • film
      • global village
      • hypertext
      • information
      • intermediality
      • internet
      • language
      • media archaeology
      • open source
      • print media
      • radio
      • search engine
      • social media
      • storytelling
      • telecommunication
      • telephone
      • television
      • video surveillance
      • visualisation
      • writing
    • NATURE AND ENVIRONMENT
      • agriculture
      • animal
      • anthropocentrism
      • atmosphere
      • catastrophe
      • DNA
      • earth
      • ecosystem/ecology
      • energy
      • environment
      • evolution
      • four elements
      • geology
      • global warming
      • globe
      • landscape
      • magnetism
      • nature
      • ocean
      • outer space
      • physical law
      • plant
      • pollution
      • sustainability
      • topography
      • vegetation
      • water
      • weather
    • POWER AND POLITICS
      • authority
      • banking
      • censorship
      • conspiracy
      • democracy
      • discrimination
      • economy
      • equality
      • geopolitics
      • governance
      • heroism
      • human rights
      • imperialism
      • institution
      • law
      • manipulation
      • market
      • military
      • nationalism
      • patriarchy
      • politics
      • sovereignty
      • surveillance
      • terrorism
      • violence
      • warfare
    • RELIGION AND MYTHOLOGY
      • afterlife
      • bible
      • church
      • creation
      • crucifixion
      • esoterism
      • exodus
      • heretic
      • legend
      • mysticism
      • myth
      • mythological creature
      • mythology
      • paradise
      • religion
        • buddhism
        • christianity
        • islam
        • judaism
      • ritual
      • sacrifice
      • Saint
      • sin
      • spirituality
      • vision
      • worship
    • SOCIETY AND CULTURE
      • activism
      • border
      • capitalism
        • surveillance-capitalism
      • city
      • civilisation
      • community
      • consumption
      • counterculture
      • country
      • digital identity
      • diversity
      • entertainment
        • comedy
        • festival
        • game
        • mass culture
        • parody
        • phantasmagoria
        • popular culture
        • spectacle
        • toys
      • ethnicity
      • feminism
      • folklore
      • food
      • globalization
      • individuality
      • information society
      • interculturalism
      • mass
      • migration
      • minority
      • morality
      • native
      • otherness
      • participation
      • poverty
      • privacy
      • public space
      • racism
      • territory
      • unemployment
      • urban space
      • utopia
      • voyeurism
      • wealth
      • working class
    • TECHNOLOGY AND INNOVATION
      • ambient intelligence
      • artificial intelligence
      • artificial life
      • biocomputer
      • blockchain
      • cybernetics
      • development
      • digitization
      • electricity
      • emulation
      • engineering
      • history of technology
      • innovation
      • intelligent environment
      • invention
      • mechanics
      • military technology
      • mobility
      • nonhuman communication
      • optics
      • product design
      • production
      • robot
      • simulation
      • software manipulations
      • supercomputing
      • technophobia
      • telematics
      • telepresence
  • Technology
    • Display
      • Electronic displays
        • BOOM (Binocular Omni-Orientation Monitor)
        • CAVE (Computered Augmented Virtual Environment)
        • computer monitor
        • dome
        • Electromechanical Display Device
        • Electronic Paper
        • flashlight
        • Head-up Display
        • Headphones
        • HMD (Head-mounted Display)
        • holography
        • laser
        • light-emitting diode
        • lightbox
        • plasma
        • printer
        • projection screen
        • projector
        • robotic
        • speakers
        • VFD (Vacuum Florescent Display)
        • VRD (Virtual Retinal Display)
      • Non-electronic displays
        • body
        • Book
        • easel painting
        • globe
        • house wall
        • inflatable structure
        • mirror
        • paper
        • sculpture
        • shutter glasses
        • sofa
        • Somatosensory System / Tactile Feedback Technology
        • table
    • Hardware
      • camera
      • computer mouse
      • data glove
      • Joystick
      • MAC
      • Mobile Device
      • multi touchscreen
      • plotter
      • scanner
      • touchscreen
      • Video
      • webcam
    • Interface
      • Automatic Identification and Data Capture (AIDC)
      • Biological Sensor
      • biometrics
      • Body sensor
        • Body Tracking
        • brainwave sensor/brain-computer-interface
        • breathing sensor
        • Breathing-Balance-Interface-Vest
        • Endoscope
        • eye scanner
        • facial recognition system
        • Motion Capture
        • positiontracker
        • retina scanner
        • Speech Recognition
        • step sensor
      • camera recording
      • electromagnetism
      • interactive media
        • Auditory User Interface (AUI)
        • Augmented Reality Interfaces
        • breath based communication
        • Internet of Things (IoT)
        • Ludic Interface
        • MR-based (Mixed Reality) Interaction
        • Multi-Modal Interaction
        • tactile user interfaces
        • Tangible Acoustic Interface
        • Tangible User Interface (TUI)
        • Voice User interface
      • Non-electronic interface
        • bike
        • doll
        • furniture
        • plant
      • robotic interfaces
      • Soundgenerating device
        • Audiotape
        • keyboard
        • microphone
        • musical instrument
        • RFID (Radio-frequency Identification)
        • syntheziser
        • telephone
        • Theremin
        • turntable
        • voice analysis
      • virtual balance
    • Software
      • C++
      • CGI/Perl
      • CSS
      • Global Positioning System (GPS)
      • ISDN
      • Java
      • Linux
      • Optical Character Recognition (OCR)
      • periscope
      • PHP
      • RFID (Radio-frequency Identification)
      • SGI Onyx2
      • softimage
      • software interface
      • Video
      • VRML
      • Wireless Sensor Network (WSN)
      • XML
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Information
Cite
X
Archive of Digital Art (ADA). “Char Davies - »Éphémère«”. https://digitalartarchive.at/database/general/work/ephemere.html (retrieved 2009-20-07). @online{ADAartistprofile, author = {Archive of Digital Art (ADA)}, title = {Char Davies - »Éphémère«}, url = {https://digitalartarchive.at/database/general/work/ephemere.html}, urldate = {retrieved 2009-20-07}
Technology
Hardware
PC computer (sound), sound synthesizers and processors; stereoscopic head-mounted display (HMD) with 3D localized sound; breath and balance tracking interface vest; motion-capture devices; data projector, projection screen and shadow-silhouette screen
Installation Requirements / Space
During public installations of Ephémère, immersion takes place in a private chamber adjacent to a large darkened space where visitors can witness the immersive performances as they take place in real time: both aurally, as sound is generated by the immersant’s behaviour within the work; and visually, as imagery generated from the immersant’s point-of-view is projected in real time onto a large-scale horizontal screen. Simultaneously, the shadow-silhouette of the immersant is cast through a translucent vertical screen, emphasizing the relationship between bodily presence and the immersive experience.
Software
Initial development 1997-1998: Softimage® 3|D modeling, animation and development environment and custom-written VR software; Silicon Graphics Onyx2 Infinite Reality visualization supercomputer. (Reengineered in 2002 to run graphics entirely on a PC.)
Descriptions & Essays
Ephémère is iconography evolved through Davies' long-standing practice as a painter, and, as in Osmose, is grounded in 'nature' as metaphor: archetypal elements of root, rock, and stream etc. recur throughout. In Ephémère however, this iconographic repertoire is extended to include body organs, blood vessels and bones, suggesting a symbolic correspondence between the chthonic presences of the interior body and the subterranean earth. While Osmose consisted of nearly a dozen realms situated around a central clearing, Ephémère is structured vertically into three levels: landscape, earth, and interior body. The body functions as the metaphoric substratum under the fecund earth and the lush bloomings and witherings of the land. (Char Davies)
Literature
Paul, Christiane. Digital Art. World of Art Series, New York: Thames and Hudson Ltd., 2008.
Davies, Char. »Virtual Space.« In Space: In Science, Art and Society, edited by Francois Penz and Gregory Radick and Robert Howell, 69-104. Cambridge: Cambridge University Press, 2004.
Davies, Char. »Landscape, Earth, Body, and Time in the Immersive Virtual Environments Osmose and Ephémère.« In Women, Art, and Technology, edited by Judy Malloy, 322-337. Cambridge, London: MIT Press, 2003.
Grau, Oliver. Virtual Art: From Illusion to Immersion. Cambridge, MA: MIT Press, 2003.
Brew, Kathy. »Through the Looking Glass.« In Women, Art and Technology, edited by Judy Malloy. Cambridge, Mass.: MIT Press, 2003.
Deepwell, Katy. »Reverie, Osmose and Ephémère: Dr. Carol Gigliotti interviews Char Davies.« n.paradoxa, international feminist art journal 9 (2002): 64-73.
Baler, Pablo. »The Doors of Expression: The Work of Art in the Age of Quantum Processing Power.« Sculpture 21, no. 4 (May 2002): 118-120.
Lamm, Bettina. »Explorative Space: Spatial Expression and Experience in Gardens and in VR Works.« Virtual Space: Spatiality in Virtual Inhabited 3D Worlds (2002): 215-237.
Davies, Char. »As If.« Forbes ASAP Big Issue IV: The Great Convergence (Octobre 1999): 161.
Crighton, Gary. »The Real and the Virtual: Karl O´Donoghue Interviews Char Davies.« New Media Notes: Art and Technology in Ireland , no. 2 (March 1999).
Rajah, Niranjan. »The Representation Of A New Cosmology: Immersive Virtual Reality and the Integration of Epistemologies.« In Invencao: thinking the Next Millenium, edited by . Sao Paolo, Brazil: ITAU Cultural, CAiiA, 1999.
Wertheim, Margaret. »Out of This World.« New Scientist 161, no. 2172 (February 1999): 38-41.
Fisher, Jennifer. »Char Davies.« Parachute 94 (April-June 1999).
Davies, Char. »Ephémère: Landscape, Earth, Body, and Time in Immersive Virtual Space.« In Reframing Consciousness, edited by Roy Ascott, 196-201. Portland: Exeter, 1998.
Tuer, Dot. »The Second Nature of Simulation: Mirroring the Organic in the Virtual World of Char Davies's Ephémère.« In Char Davies: Ephémère, edited by National Gallery of Canada. Ottawa, ON, Canada: 1998.
Gagnon, Jean. »Dionysus and RGlobal: Immersion in Char Davies´s Environments.« In Char Davies: Ephémère, exhibition catalogue, edited by . Ottawa, CAN: 1998.
McDonagh, Patrick. »Char Davies´ Ephémère.« .
King, Charles. »Char Davies and Ephémère.« Silicon Graphics Online (October 1998).