Dialogue with the knowbotic south (DWTKS)

Knowbotic Research

Dialogue with the knowbotic south (DWTKS) ,
Co-workers & Funding
Documents
  • Knowbotic Research, Dialogue with the Knowbotic South, Knowbots 1, 1993
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  • Knowbotic Research, Dialogue with the Knowbotic South, Knowbots 2, 1994
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  • Knowbotic Research, Dialogue with the Knowbotic South, Knowbots 3, 1994
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  • Knowbotic Research, Dialogue with the Knowbotic South, Knowbots 4, 1995
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  • Knowbotic Research, Dialogue with the Knowbotic South, Knowbots 4, 1995
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  • Knowbotic Research, Dialogue with the Knowbotic South, Knowbots 2, 1994
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  • Knowbotic Research, Dialogue with the Knowbotic South, Knowbots 2, 1994
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  • Knowbotic Research, Dialogue with the Knowbotic South, Knowbots 2, 1994
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  • Knowbotic Research, Dialogue with the Knowbotic South, Knowbots 1, 1993
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  • Knowbotic Research, Dialogue with the Knowbotic South, Knowbots 1, 1993
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  • Knowbotic Research, Dialogue with the Knowbotic South, Knowbots 1, 1993
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  • Knowbotic Research, Dialogue with the Knowbotic South, Knowbots 2, 1994
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Description
Dialogue With The Knowbotic South-
strategies on a changing view of nature

A dynamic map of a data-land-scape providing a form of interaction with multilocal and multipresent information-fields. Following the example of the manneristic representations of continents as Kunst- und Wunderkammern by the Antwerp painter Jan van Kessel (1626-1679), Knowbotic Research (KR+cF) devises a model of a Computer Aided Antarctica as a public knowledge space: The structure-imposing units in this hypothetical area are knowbots. These elements incorporate data sets of current antarctic research, which symbolize direct real-time links to the reference subjects occurring in scientific research and the underlying reference nature -in this case, natural events at the South Pole-. In order to emhasize the evolutionary potential of this fiction of interacting with information-landscapes, KR+cF creates simple visual metaphors outlined on the DWTKS Digital Landscape. A spatial-interactive feature allows the user to 'immerse' himself into each knowbot. The data representations of the research subjects, data sets, models and simuations forming the -fictitious modifyable- objects of the knowbot, will only become visible within the architectural structure.
Keywords
  • aesthetics
  • genres
    • installations
      • interactive installations
      • mixed reality
      • virtual reality (VR)
  • subjects
    • Art and Science
      • code
      • dynamical systems
      • scientific images
    • Arts and Visual Culture
      • panoramas
    • Nature and Environment
      • earth
      • Nature
  • technology
    • displays
      • electronic displays
        • projection screens
    • hardware
      • joysticks
    • interfaces
Technology & Material
Material
A dynamic map of a data-land-scape providing a form of interaction with multilocal and multipresent information-fields
cartography / mapping / data /
knowbots
iceprozessor
carbon traffic
virtual_crowds
ocean_language
cold
tele_porters
The Datas for the knowbots were collected during an 4months grant offered by the Kulturbehörde Hamburg
Bibliography