For over thirty years Rebecca Allen has investigated a variety of technological forms of expression including 3D computer animation films, music videos, large-scale performance works, interactive art installations, video games, artificial life systems and virtual reality. Allen is not interested in technology for its own sake, however. Rather, she is interested in a technoculture which humanizes technology even while maintaining a critical stance towards it. Or perhaps one can even say that it is her critical approach towards technology that helps humanize it. Allen demonstrates this critical approach with her concern with artistic quality and the conceptual integrity of her worka conceptual integrity that stresses the effect on the mind of the viewer. Indeed her main concern appears to be the investigation of the perceptual and cognitive processes of the viewer. Thus she approaches technology from an almost expressionistic angle, where human feeling and emotional reaction predominate the art. (Text by Frank Popper)