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Der bewegte Betrachter.
The
orien der interaktiven Medienkunst
1997
...s, Annette. Der bewegte Betrachter.
The
orien der interaktiven...
Serious
Game
s
1997
...Morley, Andrew. Serious
Game
s Contemporary Visual Arts 15 (1997):...
What
s Wrong with this Picture? Presence and Abstraction in
the
Age of Cyberspace
1997
...Naimark, Michael.
What
s Wrong with this Picture? Presence and... and Abstraction in
the
Age of Cyberspace edited...
Trans Plant II
1996
... Plant II In 3D Beyond
the
Stereography: Images and...
Not A Show About New Technology, A Show About Interaction
1996
... Interaction In Serious
Game
s, London: Barbican Art...
Is
the
re Love in
the
Telematic Embrace? Behaviourables and Futuribles
1996
...Ascott, Roy. Is
the
re Love in
the
Telematic Embrace? Behaviourables...
Serious
Game
s
1996
... Beryl and Carol Brown, ed. Serious
Game
s. London: Barbican Art...
Virtual Scenography:
The
Actor/Audience/Computer Interface
1996
...Reaney, Mark. Virtual Scenography:
The
Actor/Audience/Computer...
ARCHITETTURA DI
MOST
RA. 9 progetti per lo spazio espositivo della galleria A.A.M.
1996
... ed. ARCHITETTURA DI
MOST
RA. 9 progetti per lo spazio...
Serious
Game
s - Collisions of Meaning and free Association Paradigms
1995
...Kushara, Machiko. Serious
Game
s - Collisions of Meaning and free...
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