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Serious
Game
s
1997
...Morley, Andrew. Serious
Game
s Contemporary Visual Arts 15 (1997):...
What
s Wrong with this Picture? Presence and Abstraction in
the
Age of Cyberspace
1997
...Naimark, Michael.
What
s Wrong with this Picture? Presence and... and Abstraction in
the
Age of Cyberspace edited...
Laut Folgen -
The
ater der interaktiven Erfahrung (
The
aterkonzept für das Cutting Edge Archiv im KünKünstler Mousonturm)
1998
...GMD, ed. Laut Folgen -
The
ater der interaktiven Erfahrung...
Théories du portrait. De la Renaissance aux Lumières
1998
Pommier, Edouard. Théories du portrait. De la Renaissance aux Lumières. Paris: Gallimard, 1998.
Automata: Seeing Cyborg Through
the
Eyes of Popular Culture, Computer-Generated Imagery, and Contemporary
The
ory
1998
... Seeing Cyborg Through
the
Eyes of Popular Culture,...
Zentralperspektive, Kalkül, Virtuelle Realität. Sieben
The
sen über die Weltbildimplikationen symbolischer Formen
1998
... Realität. Sieben
The
sen über die...
Canadian Identity: Region, Country, Nation
1998
... Straw and Joseph Yvon
The
riault, ed. Canadian Identity:...
Digital Aes
the
tics.
The
ory, Culture and Society
1998
...Cubitt, Sean. Digital Aes
the
tics.
The
ory, Culture and Society....
Erzählte
The
orie - Multiple Projektion und neue Narration in der Videokunst der 90er Jahre
1999
...Weibel, Peter. Erzählte
The
orie - Multiple Projektion und neue...
Machine Experienced Space
1999
... of Art and Art
The
ory 14 (1999): 157-171.
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