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Virtual
the
atres. An Introduction
2004
...Giannachi, Gabriella. Virtual
the
atres. An Introduction. London/New...
Virtual World
1995
...Cashill, Robert. Virtual World
The
atre Crafts International TCI 29,...
Virtualna tematska pot Emil Benčić, od izkušenj do neskončnosti : tehnološke in teoretične podlage produkcije novomedijskega projekta http://repozitorij.ung.si/IzpisGradiva.php?id=1842
2015
... Master
The
sis, Schol of Arts, Nova...
What
Computer
Game
s Can and Can´t Do
2000
...Juul, Jesper.
What
Computer
Game
s Can and Can´t Do In Digital Arts... Juul, Jesper.
What
Computer
Game
s Can and Can´t Do In Digital Arts...
What
's Victoria Got to Do with It? Toward an Archaeology of Domestic Video Gaming
2012
...Huhtamo, Erkki.
What
's Victoria Got to Do with It? Toward an... Video Gaming In Before
the
Crash: Early Video
Game
...
the
Crash: Early Video
Game
History, edited by Mark J....
What
s Wrong with this Picture? Presence and Abstraction in
the
Age of Cyberspace
1997
...Naimark, Michael.
What
s Wrong with this Picture? Presence and... and Abstraction in
the
Age of Cyberspace edited...
Zentralperspektive, Kalkül, Virtuelle Realität. Sieben
The
sen über die Weltbildimplikationen symbolischer Formen
1998
... Realität. Sieben
The
sen über die...
”
The
Living Archive” of Digital Arts – Web 2.0 & 3.0 and
the
Bridging
The
saurus
2018
... Arts – Web 2.0 & 3.0 and
the
Bridging
The
saurus...
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