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  • .. His publications include Timeshift: On Video Culture, Videography: Video Media as Art and Culture, Digital Aesthetics, Simulation and Social Theory, The Cinema Effect, EcoMedia ..
  • .. making visible that which is not before our eyes, that which is not directly evident nor exposed to the view ..
  • .. The wide spectrum of his research projects includes: media archaeology of Latin America, 3D-modelling of Photogrammetry technology and data-translation into digital media ..
  • The two internationally renowned media artists and researchers based in Linz/Austria have been active as an artistic couple since the ‘90s and have especially pioneered in the field of interactive media art and exlporations of artificial life.
  • .. "Ideally by using these technologies, art should see through them and unveil this imperative role in our society. When it is aesthetically pleasing, the truth doesn’t hurt so much" ..
  • ... of trance states induced by...
  • .. interested in the poetry and metaphysics of new technologies. He has created a series of award-winning works that probe the expressive power of new technologies to ask questions about the world ..
  • .. known for their inimitable poetic language of visualization and sonification of interrelations between humans and nature ..
  • Lin Pey Chwen’s oeuvre extends from sculpture to interactive digital installations. Over the course of more than twenty years, her work encompasses a unique approach to media art and technology exploring a critical understanding of contemporary
  • George Legrady has exhibited across the world and is widely recognized as one of the early digital artists that researched the semiotic and cultural implications of software-produced images. His work encompasses a wide range of digital experiments