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Swarming Lounge 2.0
2022
Swarming Lounge 2.0 is a mixed-reality performance and installation where visitors come to meet four live performers and nine augmented-reality characters displayed on smartphones. All characters, both real and virtual, are embedded in the
I N S N ( H ) A K (R) E S
2003
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2007
video
INS(H)NAK(R)ES is an interactive system that uses robotics, sensoring and communication networks. It proposes to share the body of a robot snake put in a serpentarium with other snakes. A web camera is coupled to the robot transmitting in real time
Vector Fields (Skyrmions)
2023
acrylic paint on plexiglass, UV light reflector dim: 105 x 180 cm (each, series of 7) Photo by: Boštjan Pucelj, Archive Gallery Krško; DK / Archive KIBLA A series of images on Plexiglas shows a selection of two-dimensional diagrams of skyrmion
it feels like home
2021
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2021
“It feels like home” is an online intervention that uses the synthetic space of the browser as a stage to unfold an interactive, performative and generative virtual experience. Experimenting with the notion of time during a pandemic and isolation,
Mon Ami Bleu
2023
Mon Ami Bleu, by Fortunat Frölich (music) + Myriam Thyes (animation), 3D HD video, stereoscopic 3D animation, 3D sound, 13:55 Mon Ami Bleu (My Blue Friend) – a multimedia contemplation of a painting. The composer Fortunat Frölich and the video
Media Art Learning
2000
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2002
Medienkunst Lernen: Neue Medien im Unterricht Medienkunst Lernen stellt zahlreiche Unterrichtsmodelle ausführlich dar und zeigt auf, wie neue Medien insbesondere in den musisch-kreativen Fächern in verschiedenen Jahrgangsstufen eingesetzt werden
The Lake
2005
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2005
A site-specific installation, and early data artwork using live real-time biological data. The Lake questions how data abstracts life and our environment, and how we use technology to connect with living things. Installed by the lakeside at Tingrith
We Need Us
2014
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2014
What is the meaning of data beyond its value-laden content? We Need Us draws metadata from the activities of citizen science site Zooniverse’s million+ participants to create an ever-growing environment of sounds and animated forms. Unlike
Bird & the Moon
2011
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2011
Bird & the Moon explores the representation of environmental data by incorporating nature back into the loop – making the live data feed back into a system that aesthetically links us back to the natural world. The work includes a seasonal affective
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