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  • Takashi Kawashima is a designer and media artist living in San Francisco. His work explores the re-contextualizing of commonplace items to create new awareness of the mundane. Takashi was featured as one of ten emerging student artists in the
  • Melanitis, Yiannis. Biorobotic environments, interactions and hyperhumans: Interactive robotic performances exploring the potentials of an unknown space towards the potential of a renewed anatomy. In Biotechnological and Medical Items in Science
  • Interview published on January 26, 2015 and conducted in 2014 during Pat Badani's participation in the 13th iteration of the Festival Internacional de la Imagen 2014. Badani was commissioned artwork for a new media solo exhibition, and during this
  • Where are you from?_Stories / Version 09 Date: 2009 Materials: interactive media installation. Measurements: variable (black box) Other information: Group exhibition held at: Espacio Fundación Telefónica, Buenos Aires, Argentina, July 8th –
  • Arslab
  • Brain Factory is an installation that allows the audience to give a shape to human abstractions through Brain-Computer Interaction (BCI), and then to convert the resulting form into a physical object. The work examines the human specificity through
  • Brain Factory is an art installation that allows the audience to give a shape to human abstractions through Brain Computer Interaction (BCI), and then to convert the resulting form into a physical object. The work examines the human specificity
  • Can we know insects through electronic and artistic interfaces? Do they know us? Can they experience art? Can we develop new relationships with them? I built a miniature museum space and used telepresent technologies to re-scale the situation and to
  • Event: Sommerer, Christa, Lecture at Second Iteration Conference, Monash University, MelbourneInstitution: Monash UniversityComment:
  • Pathway A
    ... is an algorithmically generated visual label...