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(in)human sciences
2006
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2006
“(In)human Sciences” was made for the exhibition Neterotopia, curated by Daniele Balit and Pierre Mertens. During March 2006, my work was displayed in the advertising space of the website of the french newspaper Libération. The exhibition was also
(Tommy Franks) Dérive Quebec
2003
(Tommy Franks) Dérive QuebecArtist: Paul DeMarinisComment:
/source/ (postfactual)
2017
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2017
Timo Kahlen's interactive work of net art /source/ (Postfactual), 2017 invites the viewer to search for reliable sources, for valid ‘facts’, for trusted nodes of information on the internet. A seemingly void, monochrome white surface is all it
05 March/10:43 pm
2004
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2004
05 March/10:43 pm consists of a small, suburban model house on a table, linked to a computer. Looking into one of the windows the viewer discovers a small live projection, floating in the room, showing a person who is collapsed on a chair, with a
1,4..19
2013
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2014
Animal experimentation is a common practice for people. We have used the standard metaphor of a mouse in a labyrinth to study the mechanics of how reality of shaped. The mouse is rigidly influenced by its own unrealized reality. We observe how it
10'000 moving cities - same but different
2010
Interactive Net-Based Installation 10'000 moving cities deals with the world of information, user-generated content and news about places, cultures, people and movements. Visitors can select any city or place, using a digital interface. About the
125. Fragment
1990
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1990
A series of portraits by Archimboldo (Seasons, Elements) are digitally interwoven to create a symultaneous montage of their pictorial elements. (A. Hegedüs)
1995/96 Sleeper’s Guts with William Forsythe, Ballet Frankfurt, Video and Set Design Frankfurt, Germany
1995
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1996
video
Notes for Sleepers Guts Seaman/Forsythe Exchange over the pacific (weave of the airline trajectory) 26 / 09 / 95 (part 2) just sitting here in sydney - 9 / 10 / 95 (part 3) Part 3 a attraction / architecture / association / algorithm / arresting /
24hour Social
2014
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2016
24hour Social is a data-driven 24 hour generative video installation that questions how identities are constructed as data in an era of social media that act as authentic platforms for performances of the self and simultaneously as systems of data-
4 Space
1991
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1991
In this interactive installation, three viewers are able to manipulate components of a computer-generated image using multi-axis joysticks positioned in front of a projection screen. The image is a half octagonal cylinder that is divided into three
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